Use fixed layout when in touch mode.
Fixed layout will try to keep the page layout to the original viewport size even at different zoom levels. SVN revision: 52801
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@ -1102,6 +1102,13 @@ _view_smart_calculate(Evas_Object *o)
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/* call parent smart calculate and let ewk_view do all its work */
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/* call parent smart calculate and let ewk_view do all its work */
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_parent_sc.sc.calculate(o);
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_parent_sc.sc.calculate(o);
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if (sd->flags.touch_interface)
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{
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Evas_Coord w, h;
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evas_object_geometry_get(o, NULL, NULL, &w, &h);
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ewk_view_fixed_layout_size_set(o, w, h);
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}
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#ifdef HACK_FLUSH_EVENTS_DURING_LONG_CALCULATE
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#ifdef HACK_FLUSH_EVENTS_DURING_LONG_CALCULATE
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double now = ecore_time_get();
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double now = ecore_time_get();
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double elapsed = now - before;
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double elapsed = now - before;
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@ -1652,7 +1659,17 @@ void view_touch_interface_set(Evas_Object *view, Eina_Bool setting)
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setting = !!setting;
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setting = !!setting;
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if (sd->flags.touch_interface == setting) return;
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if (sd->flags.touch_interface == setting) return;
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sd->flags.touch_interface = setting;
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sd->flags.touch_interface = setting;
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if (setting) return; /* nothing to do to enter touch mode */
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if (setting)
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{
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Evas_Coord w, h;
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evas_object_geometry_get(view, NULL, NULL, &w, &h);
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ewk_view_fixed_layout_size_set(view, w, h);
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}
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else
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ewk_view_fixed_layout_size_set(view, 0, 0);
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if (setting) return; /* nothing else to do to enter touch mode */
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if (sd->animator.kinetic)
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if (sd->animator.kinetic)
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{
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{
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