ui: Naming before some gaming.

This commit is contained in:
Alastair Poole 2021-01-15 12:42:31 +00:00
parent 290a6e0e7b
commit 121bf0d699
12 changed files with 26 additions and 26 deletions

View File

@ -171,7 +171,7 @@ _menu_memory_activity_clicked_cb(void *data, Evas_Object *obj EINA_UNUSED,
{
Ui *ui = data;
ui_win_memory_add(ui);
ui_mem_win_add(ui);
}
static void
@ -180,7 +180,7 @@ _menu_disk_activity_clicked_cb(void *data, Evas_Object *obj EINA_UNUSED,
{
Ui *ui = data;
ui_win_disk_add(ui);
ui_disk_win_add(ui);
}
static void
@ -189,7 +189,7 @@ _menu_sensors_activity_clicked_cb(void *data, Evas_Object *obj EINA_UNUSED,
{
Ui *ui = data;
ui_win_sensors_add(ui);
ui_sensors_win_add(ui);
}
static void
@ -198,7 +198,7 @@ _menu_cpu_activity_clicked_cb(void *data, Evas_Object *obj EINA_UNUSED,
{
Ui *ui = data;
ui_win_cpu_add(ui);
ui_cpu_win_add(ui);
}
static void
@ -500,25 +500,25 @@ evisum_ui_activate(Ui *ui, Evisum_Action action, int pid)
if (ui->cpu.restart)
{
ui_win_cpu_add(ui);
ui_cpu_win_add(ui);
restart = 1;
}
if (ui->mem.restart)
{
ui_win_memory_add(ui);
ui_mem_win_add(ui);
restart = 1;
}
if (ui->disk.restart)
{
ui_win_disk_add(ui);
ui_disk_win_add(ui);
restart = 1;
}
if (ui->sensors.restart)
{
ui_win_sensors_add(ui);
ui_sensors_win_add(ui);
restart = 1;
}
@ -537,19 +537,19 @@ evisum_ui_activate(Ui *ui, Evisum_Action action, int pid)
ui_process_list_win_add(ui);
break;
case EVISUM_ACTION_PROCESS:
ui_process_win_add(pid);
ui_process_view_win_add(pid);
break;
case EVISUM_ACTION_CPU:
ui_win_cpu_add(ui);
ui_cpu_win_add(ui);
break;
case EVISUM_ACTION_MEM:
ui_win_memory_add(ui);
ui_mem_win_add(ui);
break;
case EVISUM_ACTION_STORAGE:
ui_win_disk_add(ui);
ui_disk_win_add(ui);
break;
case EVISUM_ACTION_SENSORS:
ui_win_sensors_add(ui);
ui_sensors_win_add(ui);
break;
}
}

View File

@ -777,7 +777,7 @@ _win_resize_cb(void *data, Evas *e, Evas_Object *obj, void *event_info)
}
void
ui_win_cpu_add(Ui *ui)
ui_cpu_win_add(Ui *ui)
{
Animate *ad;
Evas_Object *win, *box, *scroller;

View File

@ -5,6 +5,6 @@
#include "../system/machine.h"
void
ui_win_cpu_add(Ui *ui);
ui_cpu_win_add(Ui *ui);
#endif

View File

@ -565,7 +565,7 @@ _win_resize_cb(void *data, Evas *e, Evas_Object *obj, void *event_info)
}
void
ui_win_disk_add(Ui *ui)
ui_disk_win_add(Ui *ui)
{
Evas_Object *win, *panes, *fr, *bx, *tbl, *scr;
Evas_Object *genlist, *btn;

View File

@ -4,6 +4,6 @@
#include "ui.h"
void
ui_win_disk_add(Ui *ui);
ui_disk_win_add(Ui *ui);
#endif

View File

@ -204,7 +204,7 @@ _win_resize_cb(void *data, Evas *e, Evas_Object *obj, void *event_info)
}
void
ui_win_memory_add(Ui *ui)
ui_mem_win_add(Ui *ui)
{
Evas_Object *win, *lb, *bx, *tbl, *pb;
Evas_Object *fr;

View File

@ -5,7 +5,7 @@
#include "../system/machine.h"
void
ui_win_memory_add(Ui *ui);
ui_mem_win_add(Ui *ui);
#endif

View File

@ -1056,7 +1056,7 @@ _item_menu_properties_cb(void *data, Evas_Object *obj EINA_UNUSED,
_item_menu_cancel_cb(pd, NULL, NULL);
ui_process_win_add(pd->selected_pid);
ui_process_view_win_add(pd->selected_pid);
}
static Evas_Object *
@ -1151,7 +1151,7 @@ _item_pid_clicked_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info)
if (!proc) return;
pd->selected_pid = proc->pid;
ui_process_win_add(proc->pid);
ui_process_view_win_add(proc->pid);
}
static void

View File

@ -447,7 +447,7 @@ _item_tree_clicked_cb(void *data, Evas_Object *obj EINA_UNUSED,
proc = elm_object_item_data_get(it);
if (!proc) return;
ui_process_win_add(proc->pid);
ui_process_view_win_add(proc->pid);
}
static char *
@ -1408,7 +1408,7 @@ _win_key_down_cb(void *data, Evas *e, Evas_Object *obj, void *event_info)
}
void
ui_process_win_add(int pid)
ui_process_view_win_add(int pid)
{
Evas_Object *win, *ic, *bx, *tabs;
Proc_Info *proc;

View File

@ -4,6 +4,6 @@
#include "ui.h"
void
ui_process_win_add(int pid);
ui_process_view_win_add(int pid);
#endif

View File

@ -260,7 +260,7 @@ _win_resize_cb(void *data, Evas *e, Evas_Object *obj, void *event_info)
}
void
ui_win_sensors_add(Ui *ui)
ui_sensors_win_add(Ui *ui)
{
Evas_Object *win, *content, *tbl, *bx, *fr;
Evas_Object *genlist, *pb;

View File

@ -5,6 +5,6 @@
#include "../system/machine.h"
void
ui_win_sensors_add(Ui *ui);
ui_sensors_win_add(Ui *ui);
#endif