Commit Graph

25 Commits

Author SHA1 Message Date
Daniel Zaoui 1551b5358f Player: enable shots (silently) even if disabled in the command line
A bug appears in "box vert" test. If --disable-screenshots is set, and
no other optional such as -v, the application will receive only 4
clicked events instead of 8. The bug doesn't appear if -v is set or if
the application is shown on the screen.

It seems that the buffer engine doesn't want to consume the events
because no damage/shot request is "reported".

The solution for that bug is to enable the screenshots process, just
without saving the outputs.

@fix
2018-07-11 12:18:52 +03:00
Daniel Zaoui d8315ffdc7 Remove printfs 2018-06-10 12:33:35 +03:00
Daniel Zaoui 49e455f481 Player: try to stabilize screenshotting
Buffer evas cannot be used when the application is shown on the screen.
It means the _sync_shot_get function cannot work always. That is a
problem when the stabilization feature is used.
That's why we need to use snapshot no matter the case. The problem is
that snapshot seems to sit on the canvas and therefore doesn't forward
the events, such as mouse down... So we need to create a snapshot only
when needed.
Additionally, stabilization feature needed to be finished. The threshold
to guarantee the stabilization was not implemented.
2018-06-10 11:58:40 +03:00
Daniel Zaoui 0e1f0cf1c5 Exactness: add fonts support
One of the biggest issue in Exactness is related to the system
configuration differences. Among them, the fonts can for example
impact on the height of the widgets.
The solution to not be dependent on the fonts consist in using embedded
fonts and to force their usage when playing the applications.

The -f option has been added to the player and the recorder so the user
can provide the path to a fonts directory. This option must be set in
order to force the fonts replacement. Since tests shots can use different
fonts, the exu file stores the version of fonts that have been used.
This is why it is needed to have in the provided directory different
directories, each pointing to a different version of the fonts. For
example, some old tests can use fonts of 2017 (e.g directory 20170101)
while new tests will use new fonts (20180601). Check the
exactness-elm-data repository (fonts branch) for a better understanding.

During recording, the -f option will apply the indicated fonts on the
launched application and will record the mouse events accordingly. The
fonts datestamp is stored in the exu output.
During playing, the fonts will be loaded by reading the exu fonts path,
and then the application is launched. If no information is provided in
the exu but -f is used, the tool will load the most recent fonts (by
comparing the datestamp directories).
2018-06-05 00:06:18 +03:00
Daniel Zaoui 621dac67ce Fix uninitialized variables 2018-06-04 23:37:41 +03:00
Daniel Zaoui b95c50de65 Player/injection: don't feed events from an internal source 2018-06-04 12:22:31 +03:00
Daniel Zaoui 92457031ee Add first support for Windows and fix many other config stuff
Thanks to vtorri for this patch
2018-05-20 21:29:45 +03:00
Daniel Zaoui 667171d1d9 Player: improve the stabilization mechanism
The goal is to support applications where editable entries are used.
The problem is the text cursor that, even if we disable its animation
through the theme overlay, triggers the render post event, which breaks
all the previous method used to detect stability.
Now, every 100ms, we compare the current canvas image with the previous
saved shot.
2018-05-16 18:00:39 +03:00
Daniel Zaoui 8eafc850bc Player: don't play actions after the last shot
There is no good reason to play these actions, as no comparison is made
after.
2018-05-16 18:00:39 +03:00
Daniel Zaoui d049f0cc2c Player: make the screenshot retrieval asynchronous 2018-05-14 11:09:37 +03:00
Daniel Zaoui 637285018f Player: overlay the default theme to disable the text cursor
The text cursor creates noise during the shots, as it is an animation.

In order to solve the issue, the theme is overlayed to hide the cursor.
Most of the entry edc file must be overlayed (and not only the cursor
group) because of the internal way edje_cc compiles the theme (kind of
static link).
2018-05-14 11:09:37 +03:00
Daniel Zaoui f3c1cd693d Player: begin actions feeding after the first canvas is created 2018-05-14 11:09:37 +03:00
Daniel Zaoui 6489ac6142 Player: support screenshots disabling 2018-05-14 11:09:37 +03:00
Daniel Zaoui 8f9e553d20 Exactness: add the stabilize action to the scenario
This action is needed when the time for the frames to be stable is not
known.
2018-05-14 11:09:37 +03:00
Daniel Zaoui ca185b925a Support of EFL event invocations on named widgets
A new action has been added, permitting the invocation of EFL events on
named widgets.
The name must be set via efl_name_set.
2018-05-14 11:09:37 +03:00
Daniel Zaoui 2858adbd8d Store delays instead of timestamps in the scenario 2018-05-14 11:09:37 +03:00
Daniel Zaoui 9c3fe1b118 Introduce a remote actions injection mechanism
By executing an application under the player (option
--external-injection), actions can be remotely forwarded.
The communication is done via Eina Debug channel. Therefore, efl_debugd
must be run before the application.
An injection tool has been implemented to show how to communicate with
the application.
2018-05-14 11:09:37 +03:00
Daniel Zaoui dc891a41e1 Refactor structures and make them public
The exu doesn't contain the old scenario entries (Variant_st) but the new
(Exactness_Action).
The recorder doesn't create old rec file but only exu.
The player/inspector support rec files by converting them to the new
format internally.
The structures have been tried to be simpler.
2018-05-14 11:09:37 +03:00
Daniel Zaoui fbd75a4356 Add objects information support 2018-05-09 21:58:08 +03:00
Daniel Zaoui a74cc726f0 Player: port args to Ecore GetOpt 2018-05-09 21:58:08 +03:00
Daniel Zaoui a62f3906e7 Fix images EET handling by using correct APIs 2018-05-06 22:53:30 +03:00
Daniel Zaoui 1086aa6885 Player: support exu as source 2018-05-06 22:53:30 +03:00
Daniel Zaoui 5555a38c1e Support exu file for Exactness
The exu is a EET file for Exactness (Exactness Unit). It currently
contains the scenario and the images shots.
exactness_inspect supports it, as well as the player (only as output).
2018-05-06 22:53:30 +03:00
Daniel Zaoui 3dd58276a2 Add EET for new Exactness data types 2018-05-06 22:53:30 +03:00
Daniel Zaoui 7a4e7f2e55 Introduce a new player not using LD_PRELOAD
To make Exactness portable, LD_PRELOAD needs to be replaced by other
mechanisms.
2018-04-21 22:20:23 +03:00