2018-01-10 10:46:35 -08:00
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#include <Efl_Net.h>
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implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
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#include <Ecore_Getopt.h>
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#include <fcntl.h>
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#include <ctype.h>
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static Eina_Bool do_read = EINA_FALSE;
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static void
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_connected(void *data EINA_UNUSED, const Efl_Event *event)
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{
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fprintf(stderr,
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"INFO: connected to '%s' (%s)\n"
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"INFO: - local address=%s\n"
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"INFO: - read-after-write=%u\n",
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efl_net_dialer_address_dial_get(event->object),
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efl_net_socket_address_remote_get(event->object),
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efl_net_socket_address_local_get(event->object),
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do_read);
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}
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static void
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2018-01-10 10:46:35 -08:00
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_eos(void *data EINA_UNUSED, const Efl_Event *event)
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implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
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{
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fprintf(stderr, "INFO: end of stream. \n");
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2018-01-10 10:46:35 -08:00
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efl_loop_quit(efl_loop_get(event->object), EINA_VALUE_EMPTY);
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implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
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}
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static void
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_can_read(void *data EINA_UNUSED, const Efl_Event *event)
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{
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char buf[4];
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Eina_Error err;
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Eina_Bool can_read = efl_io_reader_can_read_get(event->object);
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/* NOTE: this message may appear with can read=0 BEFORE
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* "read '...'" because efl_io_reader_read() will change the status
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* of can_read to FALSE prior to return so we can print it!
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*/
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fprintf(stderr, "INFO: can read=%d\n", can_read);
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if (!can_read) return;
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if (!do_read) return;
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do
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{
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Eina_Rw_Slice rw_slice = EINA_SLICE_ARRAY(buf);
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err = efl_io_reader_read(event->object, &rw_slice);
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if (err)
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{
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if (err == EAGAIN) return;
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fprintf(stderr, "ERROR: could not read: %s\n", eina_error_msg_get(err));
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2018-01-10 10:46:35 -08:00
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efl_loop_quit(efl_loop_get(event->object), eina_value_int_init(EXIT_FAILURE));
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implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
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return;
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}
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fprintf(stderr, "INFO: read '" EINA_SLICE_STR_FMT "'\n", EINA_SLICE_STR_PRINT(rw_slice));
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}
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while (efl_io_reader_can_read_get(event->object));
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}
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static void
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_can_write(void *data EINA_UNUSED, const Efl_Event *event)
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{
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static Eina_Slice slice = EINA_SLICE_STR_LITERAL("Hello World!");
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Eina_Slice to_write;
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Eina_Error err;
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Eina_Bool can_write = efl_io_writer_can_write_get(event->object);
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/* NOTE: this message may appear with can write=0 BEFORE
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* "wrote '...'" because efl_io_writer_write() will change the status
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* of can_write to FALSE prior to return so we can print it!
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*/
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fprintf(stderr, "INFO: can write=%d (wanted bytes=%zd)\n", can_write, slice.len);
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if (!can_write) return;
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if (slice.len == 0) return;
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to_write = slice;
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err = efl_io_writer_write(event->object, &to_write, &slice);
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if (err)
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{
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fprintf(stderr, "ERROR: could not write: %s\n", eina_error_msg_get(err));
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2018-01-10 10:46:35 -08:00
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efl_loop_quit(efl_loop_get(event->object), eina_value_int_init(EXIT_FAILURE));
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implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
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return;
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}
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fprintf(stderr, "INFO: wrote '" EINA_SLICE_STR_FMT "', still pending=%zd bytes\n", EINA_SLICE_STR_PRINT(to_write), slice.len);
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if ((!do_read) && (slice.len == 0))
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2018-01-10 10:46:35 -08:00
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efl_loop_quit(efl_loop_get(event->object), EINA_VALUE_EMPTY);
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implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
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}
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static void
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_resolved(void *data EINA_UNUSED, const Efl_Event *event)
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{
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fprintf(stderr, "INFO: resolved %s => %s\n",
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efl_net_dialer_address_dial_get(event->object),
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efl_net_socket_address_remote_get(event->object));
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}
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static void
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_error(void *data EINA_UNUSED, const Efl_Event *event)
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{
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const Eina_Error *perr = event->info;
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fprintf(stderr, "INFO: error: %d '%s'\n", *perr, eina_error_msg_get(*perr));
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2018-01-10 10:46:35 -08:00
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efl_loop_quit(efl_loop_get(event->object), eina_value_int_init(EXIT_FAILURE));
|
implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
EFL_CALLBACKS_ARRAY_DEFINE(dialer_cbs,
|
2019-03-09 06:54:38 -08:00
|
|
|
{ EFL_NET_DIALER_EVENT_DIALER_CONNECTED, _connected },
|
implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
|
|
|
{ EFL_NET_DIALER_EVENT_RESOLVED, _resolved },
|
|
|
|
{ EFL_NET_DIALER_EVENT_ERROR, _error },
|
|
|
|
{ EFL_IO_READER_EVENT_EOS, _eos },
|
|
|
|
{ EFL_IO_READER_EVENT_CAN_READ_CHANGED, _can_read },
|
|
|
|
{ EFL_IO_WRITER_EVENT_CAN_WRITE_CHANGED, _can_write }
|
|
|
|
);
|
|
|
|
|
|
|
|
static const Ecore_Getopt options = {
|
|
|
|
"efl_net_dialer_windows_example", /* program name */
|
|
|
|
NULL, /* usage line */
|
|
|
|
"1", /* version */
|
|
|
|
"(C) 2017 Enlightenment Project", /* copyright */
|
|
|
|
"BSD 2-Clause", /* license */
|
|
|
|
/* long description, may be multiline and contain \n */
|
|
|
|
"Example of Efl_Net_Dialer_Windows usage, sending a message and receiving a reply\n",
|
|
|
|
EINA_FALSE,
|
|
|
|
{
|
|
|
|
ECORE_GETOPT_STORE_TRUE('r', "read-after-write", "Do a read after writes are done."),
|
|
|
|
ECORE_GETOPT_VERSION('V', "version"),
|
|
|
|
ECORE_GETOPT_COPYRIGHT('C', "copyright"),
|
|
|
|
ECORE_GETOPT_LICENSE('L', "license"),
|
|
|
|
ECORE_GETOPT_HELP('h', "help"),
|
|
|
|
ECORE_GETOPT_STORE_METAVAR_STR(0, NULL,
|
|
|
|
"The address (URL) to dial", "address"),
|
|
|
|
ECORE_GETOPT_SENTINEL
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2018-01-10 10:46:35 -08:00
|
|
|
static Eo *dialer = NULL;
|
|
|
|
|
|
|
|
EAPI_MAIN void
|
|
|
|
efl_pause(void *data EINA_UNUSED,
|
|
|
|
const Efl_Event *ev EINA_UNUSED)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
EAPI_MAIN void
|
|
|
|
efl_resume(void *data EINA_UNUSED,
|
|
|
|
const Efl_Event *ev EINA_UNUSED)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
EAPI_MAIN void
|
|
|
|
efl_terminate(void *data EINA_UNUSED,
|
|
|
|
const Efl_Event *ev EINA_UNUSED)
|
|
|
|
{
|
|
|
|
/* FIXME: For the moment the main loop doesn't get
|
|
|
|
properly destroyed on shutdown which disallow
|
|
|
|
relying on parent destroying their children */
|
|
|
|
if (dialer)
|
|
|
|
{
|
|
|
|
efl_del(dialer);
|
|
|
|
dialer = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
fprintf(stderr, "INFO: main loop finished.\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
EAPI_MAIN void
|
|
|
|
efl_main(void *data EINA_UNUSED,
|
|
|
|
const Efl_Event *ev)
|
implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
|
|
|
{
|
|
|
|
char *address = NULL;
|
|
|
|
Eina_Bool quit_option = EINA_FALSE;
|
|
|
|
Ecore_Getopt_Value values[] = {
|
|
|
|
ECORE_GETOPT_VALUE_BOOL(do_read),
|
|
|
|
|
|
|
|
/* standard block to provide version, copyright, license and help */
|
|
|
|
ECORE_GETOPT_VALUE_BOOL(quit_option), /* -V/--version quits */
|
|
|
|
ECORE_GETOPT_VALUE_BOOL(quit_option), /* -C/--copyright quits */
|
|
|
|
ECORE_GETOPT_VALUE_BOOL(quit_option), /* -L/--license quits */
|
|
|
|
ECORE_GETOPT_VALUE_BOOL(quit_option), /* -h/--help quits */
|
|
|
|
|
|
|
|
/* positional argument */
|
|
|
|
ECORE_GETOPT_VALUE_STR(address),
|
|
|
|
|
|
|
|
ECORE_GETOPT_VALUE_NONE /* sentinel */
|
|
|
|
};
|
|
|
|
int args;
|
2018-01-10 10:46:35 -08:00
|
|
|
Eo *loop;
|
implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
|
|
|
Eina_Error err;
|
|
|
|
|
2018-01-10 10:46:35 -08:00
|
|
|
args = ecore_getopt_parse(&options, values, 0, NULL);
|
implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
|
|
|
if (args < 0)
|
|
|
|
{
|
|
|
|
fputs("ERROR: Could not parse command line options.\n", stderr);
|
|
|
|
goto end;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (quit_option) goto end;
|
|
|
|
|
2018-01-10 10:46:35 -08:00
|
|
|
loop = ev->object;
|
implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
|
|
|
|
2018-01-10 10:46:35 -08:00
|
|
|
args = ecore_getopt_parse_positional(&options, values, 0, NULL, args);
|
implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
|
|
|
if (args < 0)
|
|
|
|
{
|
|
|
|
fputs("ERROR: Could not parse positional arguments.\n", stderr);
|
|
|
|
goto end;
|
|
|
|
}
|
|
|
|
|
|
|
|
dialer = efl_add(EFL_NET_DIALER_WINDOWS_CLASS, loop,
|
|
|
|
efl_name_set(efl_added, "dialer"),
|
|
|
|
efl_event_callback_array_add(efl_added, dialer_cbs(), NULL));
|
|
|
|
|
|
|
|
err = efl_net_dialer_dial(dialer, address);
|
|
|
|
if (err != 0)
|
|
|
|
{
|
|
|
|
fprintf(stderr, "ERROR: could not dial '%s': %s\n",
|
|
|
|
address, eina_error_msg_get(err));
|
|
|
|
goto no_mainloop;
|
|
|
|
}
|
|
|
|
|
2018-01-10 10:46:35 -08:00
|
|
|
return ;
|
implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
|
|
|
|
|
|
|
no_mainloop:
|
|
|
|
efl_del(dialer);
|
|
|
|
|
|
|
|
end:
|
|
|
|
ecore_con_shutdown();
|
|
|
|
ecore_shutdown();
|
|
|
|
|
2018-01-10 10:46:35 -08:00
|
|
|
efl_loop_quit(ev->object, eina_value_int_init(EXIT_FAILURE));
|
implement efl_net_{socket,dialer,server}_windows
This is the local socket for windows, analogous to AF_UNIX.
`Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and
`WriteFile()` using overlapped I/O, as well as the close procedure
(`FlushFileBuffers()`, `DisconnectNamedPipe()` and
`CloseHandle()`). These are done on top of an existing HANDLE that is
set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or
`Efl_Net_Server_Windows` (from `CreateNamedPipe()`).
The overlapped I/O will return immediately, either with operation
completed or `ERROR_IO_PENDING`, which means the kernel will execute
that asynchronously and will later `SetEvent(overlapped.hEvent)` which
is an event we wait on our main loop. That `overlapped` handle must
exist during the call lifetime, thus cannot be bound to `pd`, as we
may call `CancelIo()` but there is no guarantee the memory won't be
touched, in that case we keep the overlapped around, but without an
associated object.
Windows provides no notification "can read without blocking" or
non-blocking calls that returns partial data. The way to go is to use
these overlapped I/O, with an initial `ReadFile()` to an internal
buffer, once that operation finishes, we callback the user to says
there is something to read (`efl_io_reader_can_read_set()`) and wait
until `efl_io_reader_read()` is called to consume the available data,
then `ReadFile()` is called again to read more data to the same
internal buffer.
Likewise, there is no "can write without blocking" or non-blocking
calls that sends only partial data. The way to go is to get user bytes
in `efl_io_writer_write()` and copy them in an internal buffer, then
call `WriteFile()` on that and inform the user nothing else can be
written until that operation completes
(`efl_io_writer_can_write_set()`).
This is cumbersome since we say we "sent" stuff when we actually
didn't, it's still in our internal buffer (`pd->send.bytes`), but
nonetheless the kernel and the other peer may be adding even more
buffers, in this case we need to do a best effort to get it
delivery. A particular case is troublesome: `write() -> close()`, this
may result in `WriteFile()` pending, in this case we wait using
`GetOverlappedResult()`, *this is nasty and may block*, but it's the
only way I see to cope with such common use case.
Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()`
will be canceled using `CancelIo()`.
Q: Why no I/O Completion Port (IOCP) was used? Why no
CreateThreadpoolIo()? These perform much better!
A: These will call back from secondary threads, but in EFL we must
report back to the user in order to process incoming data or get
more data to send. That is, we serialize everything to the main
thread, making it impossible to use the benefits of IOCP and
similar such as CreateThreadpoolIo(). Since we'd need to wakeup the
main thread anyways, using `OVERLAPPED.hEvent` with
`ecore_main_win32_handler_add()` does the job as we expect.
Thanks to Vincent Torri (vtorri) for his help getting this code done
with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
|
|
|
}
|
2018-01-15 14:22:27 -08:00
|
|
|
|
|
|
|
EFL_MAIN_EX();
|