102 lines
3.0 KiB
Plaintext
102 lines
3.0 KiB
Plaintext
|
// compile: edje_cc edje_example.edc
|
||
|
collections {
|
||
|
group {
|
||
|
name: "my_group"; // must be the same as in edje_example.c
|
||
|
|
||
|
parts {
|
||
|
part {
|
||
|
name: "background";
|
||
|
type: RECT; // plain boring rectangle
|
||
|
mouse_events: 0; // we don't need any mouse event on the background
|
||
|
|
||
|
// just one state "default"
|
||
|
description {
|
||
|
state: "default" 0.0; // must always exist
|
||
|
color: 255 255 255 255; // white
|
||
|
|
||
|
// define part coordinates:
|
||
|
|
||
|
rel1 { // top-left point at (0, 0) [WIDTH * 0 + 0, HEIGHT * 0 + 0]
|
||
|
relative: 0.0 0.0;
|
||
|
offset: 0 0;
|
||
|
}
|
||
|
rel2 { // bottom-right point at (WIDTH * 1.0 - 1, HEIGHT * 1.0 - 1)
|
||
|
relative: 1.0 1.0;
|
||
|
offset: -1 -1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
part {
|
||
|
name: "text";
|
||
|
type: TEXT;
|
||
|
mouse_events: 1; // we want to change the color on mouse-over
|
||
|
|
||
|
// 2 states, one "default" and another "over" to be used
|
||
|
// on mouse over effect
|
||
|
|
||
|
description {
|
||
|
state: "default" 0.0;
|
||
|
color: 255 0 0 255; // red
|
||
|
|
||
|
// define part coordinates:
|
||
|
|
||
|
rel1 { // top-left at (WIDTH * 0.1 + 5, HEIGHT * 0.2 + 10)
|
||
|
relative: 0.1 0.2;
|
||
|
offset: 5 10;
|
||
|
}
|
||
|
rel2 { // bottom-right at (WIDTH * 0.9 - 6, HEIGHT * 0.8 - 11)
|
||
|
relative: 0.9 0.8;
|
||
|
offset: -6 -11;
|
||
|
}
|
||
|
|
||
|
// define text specific state details
|
||
|
text {
|
||
|
font: "Sans"; // using fontconfig name!
|
||
|
size: 10;
|
||
|
text: "hello world";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
description {
|
||
|
state: "over" 0.0;
|
||
|
inherit: "default" 0.0; // copy everything from "default" at this point
|
||
|
|
||
|
color: 0 255 0 255; // override color, now it is green
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// do programs to change color on text mouse in/out (over)
|
||
|
programs {
|
||
|
program {
|
||
|
// what triggers this program:
|
||
|
signal: "mouse,in";
|
||
|
source: "text";
|
||
|
|
||
|
// what this program does:
|
||
|
action: STATE_SET "over" 0.0;
|
||
|
target: "text";
|
||
|
|
||
|
// do the state-set in a nice interpolation animation
|
||
|
// using linear time in 0.1 second
|
||
|
transition: LINEAR 0.1;
|
||
|
}
|
||
|
|
||
|
program {
|
||
|
// what triggers this program:
|
||
|
signal: "mouse,out";
|
||
|
source: "text";
|
||
|
|
||
|
// what this program does:
|
||
|
action: STATE_SET "default" 0.0;
|
||
|
target: "text";
|
||
|
|
||
|
// do the state-set in a nice interpolation animation
|
||
|
// using linear time in 0.1 second
|
||
|
transition: LINEAR 0.1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|