2014-05-11 21:30:50 -07:00
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#define EFL_EO_API_SUPPORT
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#define EFL_BETA_API_SUPPORT
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2014-04-30 05:40:47 -07:00
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#include <Eo.h>
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#include <Evas.h>
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2013-12-27 01:45:41 -08:00
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#include <Ecore.h>
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#include <Ecore_Evas.h>
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2014-04-30 05:40:47 -07:00
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#define WIDTH 400
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#define HEIGHT 400
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2013-12-27 01:45:41 -08:00
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typedef struct _Scene_Data
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{
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Eo *scene;
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Eo *root_node;
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Eo *camera_node;
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Eo *light_node;
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Eo *mesh_node;
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Eo *camera;
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Eo *light;
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Eo *mesh;
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Eo *material0;
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Eo *material1;
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Eo *texture0;
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Eo *texture1;
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Eo *texture_normal;
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2013-12-27 01:45:41 -08:00
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} Scene_Data;
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2014-04-30 05:40:47 -07:00
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static Ecore_Evas *ecore_evas = NULL;
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static Evas *evas = NULL;
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static Eo *background = NULL;
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static Eo *image = NULL;
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2013-12-27 01:45:41 -08:00
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static const float cube_vertices[] =
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{
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/* Front */
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-1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0,
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1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0,
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-1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0,
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1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0,
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/* Back */
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1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0,
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-1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0,
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1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0,
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-1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0,
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/* Left */
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-1.0, 1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,
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-1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0,
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-1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0,
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-1.0, -1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0,
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/* Right */
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1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0,
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1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0,
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1.0, -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0,
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1.0, -1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0,
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/* Top */
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-1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0,
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1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0,
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-1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0,
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1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0,
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/* Bottom */
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1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0,
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-1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0,
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1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0,
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-1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0,
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};
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static const unsigned short cube_indices[] =
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{
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/* Front */
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0, 1, 2, 2, 1, 3,
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/* Back */
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4, 5, 6, 6, 5, 7,
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/* Left */
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8, 9, 10, 10, 9, 11,
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/* Right */
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12, 13, 14, 14, 13, 15,
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/* Top */
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16, 17, 18, 18, 17, 19,
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/* Bottom */
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20, 21, 22, 22, 21, 23
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};
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static const unsigned int pixels0[] =
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{
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0xff0000ff, 0xff0000ff, 0xffff0000, 0xffff0000,
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0xff0000ff, 0xff0000ff, 0xffff0000, 0xffff0000,
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0xff00ff00, 0xff00ff00, 0xff000000, 0xff000000,
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0xff00ff00, 0xff00ff00, 0xff000000, 0xff000000,
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};
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static const unsigned int pixels1[] =
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{
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0xffff0000, 0xffff0000, 0xff00ff00, 0xff00ff00,
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0xffff0000, 0xffff0000, 0xff00ff00, 0xff00ff00,
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0xff0000ff, 0xff0000ff, 0xffffffff, 0xffffffff,
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0xff0000ff, 0xff0000ff, 0xffffffff, 0xffffffff,
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};
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static void
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_on_delete(Ecore_Evas *ee EINA_UNUSED)
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{
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ecore_main_loop_quit();
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}
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static void
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_on_canvas_resize(Ecore_Evas *ee)
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{
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int w, h;
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ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
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2014-04-30 05:40:47 -07:00
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eo_do(background, evas_obj_size_set(w, h));
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eo_do(image, evas_obj_size_set(w, h));
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2013-12-27 01:45:41 -08:00
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}
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static Eina_Bool
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_animate_scene(void *data)
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{
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static float angle = 0.0f;
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static int frame = 0;
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static int inc = 1;
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Scene_Data *scene = (Scene_Data *)data;
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angle += 0.2;
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2014-04-30 05:40:47 -07:00
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eo_do(scene->mesh_node,
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evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
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2013-12-27 01:45:41 -08:00
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/* Rotate */
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if (angle > 360.0) angle -= 360.0f;
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2013-12-27 01:45:41 -08:00
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frame += inc;
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2014-04-30 05:40:47 -07:00
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if (frame >= 20) inc = -1;
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else if (frame <= 0) inc = 1;
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2014-04-30 05:40:47 -07:00
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eo_do(scene->mesh_node, evas_3d_node_mesh_frame_set(scene->mesh, frame));
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2013-12-27 01:45:41 -08:00
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return EINA_TRUE;
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}
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static void
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_camera_setup(Scene_Data *data)
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{
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2014-04-30 05:40:47 -07:00
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data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
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eo_do(data->camera,
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evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
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2013-12-27 01:45:41 -08:00
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2014-05-07 06:33:15 -07:00
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data->camera_node =
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eo_add_custom(EVAS_3D_NODE_CLASS, evas,
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evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
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eo_do(data->camera_node,
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evas_3d_node_camera_set(data->camera),
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evas_3d_node_position_set(0.0, 0.0, 10.0),
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evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
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EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
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2014-05-01 02:01:56 -07:00
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eo_do(data->root_node,
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evas_3d_node_member_add(data->camera_node));
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2013-12-27 01:45:41 -08:00
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}
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static void
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_light_setup(Scene_Data *data)
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{
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2014-04-30 05:40:47 -07:00
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data->light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
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eo_do(data->light,
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evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
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evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
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evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
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2013-12-27 01:45:41 -08:00
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2014-05-07 06:33:15 -07:00
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data->light_node =
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eo_add_custom(EVAS_3D_NODE_CLASS, evas,
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evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
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2014-04-30 05:40:47 -07:00
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eo_do(data->light_node,
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evas_3d_node_light_set(data->light),
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evas_3d_node_position_set(0.0, 0.0, 10.0),
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evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
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EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
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2014-05-01 02:01:56 -07:00
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eo_do(data->root_node, evas_3d_node_member_add(data->light_node));
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2013-12-27 01:45:41 -08:00
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}
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static void
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_mesh_setup(Scene_Data *data)
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{
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/* Setup material. */
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2014-04-30 05:40:47 -07:00
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data->material0 = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
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2014-05-01 02:01:56 -07:00
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data->material1 = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
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2014-04-30 05:40:47 -07:00
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eo_do(data->material0,
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evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
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evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
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2014-05-01 02:01:56 -07:00
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evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
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evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
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evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
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evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
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evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
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2014-04-30 05:40:47 -07:00
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evas_3d_material_shininess_set(100.0));
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eo_do(data->material1,
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evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
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evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
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evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
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evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
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evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
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evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
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evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
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evas_3d_material_shininess_set(100.0));
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data->texture0 = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
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data->texture1 = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
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data->texture_normal = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
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2014-05-01 02:01:56 -07:00
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eo_do(data->texture0,
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evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA,
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EVAS_3D_PIXEL_FORMAT_8888, 4, 4, &pixels0[0]));
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eo_do(data->texture1,
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evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA,
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EVAS_3D_PIXEL_FORMAT_8888, 4, 4, &pixels1[0]));
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eo_do(data->texture_normal, evas_3d_texture_file_set("normal_lego.png", NULL));
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eo_do(data->material0,
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evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, data->texture0));
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eo_do(data->material1,
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evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, data->texture1));
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eo_do(data->material1,
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evas_3d_material_texture_set(EVAS_3D_MATERIAL_NORMAL, data->texture_normal));
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/* Setup mesh. */
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data->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
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eo_do(data->mesh,
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evas_3d_mesh_vertex_count_set(24),
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evas_3d_mesh_frame_add(0),
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2014-04-30 05:40:47 -07:00
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evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION,
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12 * sizeof(float), &cube_vertices[0]),
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evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL,
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12 * sizeof(float), &cube_vertices[3]),
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evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR,
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12 * sizeof(float), &cube_vertices[6]),
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evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD,
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12 * sizeof(float), &cube_vertices[10]),
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2014-04-30 05:40:47 -07:00
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evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT,
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|
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36, &cube_indices[0]),
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|
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evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES),
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2014-05-01 02:01:56 -07:00
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2014-04-30 05:40:47 -07:00
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evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_NORMAL_MAP),
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2014-05-01 02:01:56 -07:00
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2014-04-30 05:40:47 -07:00
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evas_3d_mesh_frame_material_set(0, data->material0),
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2014-05-01 02:01:56 -07:00
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2014-04-30 05:40:47 -07:00
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evas_3d_mesh_frame_add(20),
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|
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evas_3d_mesh_frame_material_set(20, data->material1));
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|
|
|
|
2014-05-07 06:33:15 -07:00
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data->mesh_node =
|
|
|
|
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
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|
|
|
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
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2014-05-01 02:01:56 -07:00
|
|
|
eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
|
|
|
|
eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh));
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2013-12-27 01:45:41 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_scene_setup(Scene_Data *data)
|
|
|
|
{
|
2014-04-30 05:40:47 -07:00
|
|
|
data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
|
2014-05-01 02:01:56 -07:00
|
|
|
eo_do(data->scene,
|
|
|
|
evas_3d_scene_size_set(WIDTH, HEIGHT),
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2014-04-30 05:40:47 -07:00
|
|
|
evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
|
2013-12-27 01:45:41 -08:00
|
|
|
|
2014-05-07 06:33:15 -07:00
|
|
|
data->root_node =
|
|
|
|
eo_add_custom(EVAS_3D_NODE_CLASS, evas,
|
|
|
|
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
|
2013-12-27 01:45:41 -08:00
|
|
|
|
|
|
|
_camera_setup(data);
|
|
|
|
_light_setup(data);
|
|
|
|
_mesh_setup(data);
|
|
|
|
|
2014-04-30 05:40:47 -07:00
|
|
|
eo_do(data->scene,
|
|
|
|
evas_3d_scene_root_node_set(data->root_node),
|
|
|
|
evas_3d_scene_camera_node_set(data->camera_node));
|
2013-12-27 01:45:41 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
main(void)
|
|
|
|
{
|
2014-05-06 23:32:11 -07:00
|
|
|
//Unless Evas 3D supports Software renderer, we set gl backened forcely.
|
|
|
|
setenv("ECORE_EVAS_ENGINE", "opengl_x11", 1);
|
|
|
|
|
2013-12-27 01:45:41 -08:00
|
|
|
Scene_Data data;
|
|
|
|
|
2014-04-30 05:40:47 -07:00
|
|
|
if (!ecore_evas_init()) return 0;
|
2013-12-27 01:45:41 -08:00
|
|
|
|
|
|
|
ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
|
|
|
|
|
2014-04-30 05:40:47 -07:00
|
|
|
if (!ecore_evas) return 0;
|
2013-12-27 01:45:41 -08:00
|
|
|
|
|
|
|
ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
|
|
|
|
ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
|
|
|
|
ecore_evas_show(ecore_evas);
|
|
|
|
|
|
|
|
evas = ecore_evas_get(ecore_evas);
|
|
|
|
|
|
|
|
_scene_setup(&data);
|
|
|
|
|
|
|
|
/* Add a background rectangle objects. */
|
2014-06-03 15:45:37 -07:00
|
|
|
background = eo_add(EVAS_RECTANGLE_CLASS, evas);
|
2014-05-07 03:36:45 -07:00
|
|
|
eo_unref(background);
|
2014-04-30 05:40:47 -07:00
|
|
|
eo_do(background,
|
|
|
|
evas_obj_color_set(0, 0, 0, 255),
|
|
|
|
evas_obj_size_set(WIDTH, HEIGHT),
|
|
|
|
evas_obj_visibility_set(EINA_TRUE));
|
2013-12-27 01:45:41 -08:00
|
|
|
|
|
|
|
/* Add an image object for 3D scene rendering. */
|
|
|
|
image = evas_object_image_filled_add(evas);
|
2014-04-30 05:40:47 -07:00
|
|
|
eo_do(image,
|
|
|
|
evas_obj_size_set(WIDTH, HEIGHT),
|
|
|
|
evas_obj_visibility_set(EINA_TRUE));
|
2013-12-27 01:45:41 -08:00
|
|
|
|
|
|
|
/* Set the image object as render target for 3D scene. */
|
2014-04-30 05:40:47 -07:00
|
|
|
eo_do(image, evas_obj_image_scene_set(data.scene));
|
2013-12-27 01:45:41 -08:00
|
|
|
|
|
|
|
/* Add animation timer callback. */
|
|
|
|
ecore_timer_add(0.01, _animate_scene, &data);
|
|
|
|
|
|
|
|
/* Enter main loop. */
|
|
|
|
ecore_main_loop_begin();
|
|
|
|
|
|
|
|
ecore_evas_free(ecore_evas);
|
|
|
|
ecore_evas_shutdown();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|