examples: evas: fix else block by adding needed parenthesis

This was broken since over a year. Happened during the automatic eo4
migration in f21ade6123b9053fca8d1632644c48525a99d6e0.

Thanks goes to the gcc warning misleading-indentation:

evas-3d-shadows.c:163:4: warning: this ‘else’ clause does not guard... [-Wmisleading-indentation]
    else
    ^~~~
evas-3d-shadows.c:165:6: note: ...this statement, but the latter is misleadingly indented as if it is guarded by the ‘else’
      evas_canvas3d_node_look_at_set(scene->mediator, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 3.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 5.0, 0.0);
This commit is contained in:
Stefan Schmidt 2017-05-16 21:58:35 +02:00
parent 770a31371a
commit 425a0b2e39
1 changed files with 4 additions and 2 deletions

View File

@ -161,8 +161,10 @@ _animate_scene(void *data)
if (angle > 360) angle = 0.0;
}
else
evas_canvas3d_node_position_set(scene->mediator, 0.0, 6.0, 12.0);
evas_canvas3d_node_look_at_set(scene->mediator, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 3.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 5.0, 0.0);
{
evas_canvas3d_node_position_set(scene->mediator, 0.0, 6.0, 12.0);
evas_canvas3d_node_look_at_set(scene->mediator, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 3.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 5.0, 0.0);
}
return EINA_TRUE;
}