efl_gfx: Use Eina.Rectangle for geometry (EO)

This saves a few lines already (without even having the proper helpers
for stack rectangles).
This commit is contained in:
Jean-Philippe Andre 2017-09-13 16:49:04 +09:00
parent 6f259fc2b3
commit 7c352bed15
2 changed files with 6 additions and 5 deletions

View File

@ -262,7 +262,7 @@ main(void)
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_geometry_set(image, 0, 0, WIDTH, HEIGHT);
efl_gfx_geometry_set(image, (Eina_Rectangle) { 0, 0, WIDTH, HEIGHT });
evas_object_show(image);
/* Set the image object as render target for 3D scene. */

View File

@ -70,7 +70,8 @@ _anim_cb(void *data)
{
App_Data *ad = data;
Evas_Object *o;
int r, g, b, a, x, y, w, h, f;
Eina_Rectangle r;
int r, g, b, a, f;
int win_w, win_h, mx, my;
f = ad->frame;
@ -127,12 +128,12 @@ _anim_cb(void *data)
o = evas_object_name_find(ad->canvas, "obj4");
efl_gfx_geometry_get(o, &x, &y, &w, &h);
r = efl_gfx_geometry_get(o);
efl_gfx_map_reset(o);
efl_gfx_map_smooth_set(o, ad->smooth);
efl_gfx_map_alpha_set(o, ad->alpha);
efl_gfx_map_coord_absolute_set(o, 0, x, y + h, 0);
efl_gfx_map_coord_absolute_set(o, 1, x + w, y + h, 0);
efl_gfx_map_coord_absolute_set(o, 0, r.x, r.y + r.h, 0);
efl_gfx_map_coord_absolute_set(o, 1, r.x + r.w, r.y + r.h, 0);
efl_gfx_map_coord_absolute_set(o, 2, win_w - 10, win_h - 30, 0);
efl_gfx_map_coord_absolute_set(o, 3, (win_w / 2) + 10, win_h - 30, 0);
efl_gfx_map_uv_set(o, 0, 0, 1);