efl: Introduce Eina.Rect and switch EO APIs to it
It's a complex struct but defined in EO as a simple struct. ABI-wise it's equivalent to Eina_Rectangle. Some macros that use Eina_Rectangle also work on Eina_Rect out of the box, most of the code dealing with x,y,w,h will require no modifications either. But Eina_Rect provides direct access to a size or position 2d component, as well as the usual x,y,w,h. The field "rect" is provided as a convenience for code dealing with both Eina_Rectangle and Eina_Rect. We may or may not require it. Note: Size2D could use unsigned values but I have spotted a few places in the code that actually use -1 to indicate invalid size (as opposed to 0x0). @feature
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@ -262,7 +262,7 @@ main(void)
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/* Add an image object for 3D scene rendering. */
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image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
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efl_gfx_geometry_set(image, (Eina_Rectangle) { 0, 0, WIDTH, HEIGHT });
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efl_gfx_geometry_set(image, EINA_RECT(0, 0, WIDTH, HEIGHT));
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evas_object_show(image);
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/* Set the image object as render target for 3D scene. */
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@ -70,7 +70,7 @@ _anim_cb(void *data)
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{
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App_Data *ad = data;
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Evas_Object *o;
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Eina_Rectangle rect;
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Eina_Rect rect;
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int r, g, b, a, f, h, w;
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int win_w, win_h, mx, my;
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