Summary:
For people browing through the examples, having the opening statement be
concise and consistent will help them more quickly find what they're
looking for.
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Test Plan:
Some of the examples had identical opening statements (e.g. the image
object examples). I've tried to give each a unique description defining
what they are demonstrating, but you may want to doublecheck I got these
correct. Of particular note, to me evas-images5.c looks like just a
fixup to evas-images4.c, so I'm not sure what makes these two distinct.
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4861
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
It has been discussed on the ML (thread: "[RFC] rename efl_self") and
IRC, and has been decided we should rename it to this in order to avoid
confusion with the already established meaning of self which is very
similar to what we were using it for, but didn't have complete overlap.
Kudos to Marcel Hollerbach for initiating the discussion and
fighting for it until he convinced a significant mass. :)
This commit breaks API, and depending on compiler potentially ABI.
@feature
My recent removal of the EFL_EO_API_SUPPORT define brought some trouble to the
evas 3d examples. The problem was that there was no uniform usage of including
config.h and thus it worked fine in some constellations abut not in others. This
patch should fix the known problems and brings back EFL_EO_API_SUPPORT until we
are removing it from the whole code base.
Summary:
enum Evas.Canvas3D.Shade_Mode are using for choose relevant shader source code.
So renaming have a sence.
Rename evas_canvas3d_shade_mode_set/get property to evas_canvas3d_shader_mode_set/get
Rename internal fields and functions
Reviewers: cedric, Hermet, raster
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3882
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
Summary:
Before adding of new saver and loader for ply format we had a chance to set EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR
for every mesh, now we save only existing atributes and there are a lot of meshes we have to set EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR.
[FIX]
Reviewers: cedric, raster, Hermet
Subscribers: jpeg, artem.popov
Differential Revision: https://phab.enlightenment.org/D3412
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: Process of loading is standard now. TODOs which are added here will be done in one of the next commits soon.
Reviewers: cedric, Hermet, raster
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2013
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: This commit makes folder of examples for evas more ordered.
Reviewers: raster, Hermet, cedric
Subscribers: artem.popov, cedric
Differential Revision: https://phab.enlightenment.org/D1985
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
.ply format is important for relation blender and EFl, because in blender exist only two mesh export API: bpy.ops.import_mesh.ply and bpy.ops.import_mesh.stl. One of them is necessary for .edc 3D generator. Which I writing now.
Sorry, it isn't like image loader. Refactoring of import/export will be soon.
Reviewers: Oleksander, artem.popov, Hermet, raster, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1544
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>