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#include <stdio.h>
#include <Eina.h>
#include <Elementary.h>
#include <Efl_Ui.h>
* Efl.UI sizing examples.
* Demonstrate how to use the sizing api from Efl.Gfx.
* We load a box with 3 buttons, one with default sizing, one that has a max
* and the last has a min size. Try resizing the window to see how this changes.
// quit the app, called if the window is deleted
static void
_gui_quit_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
efl_main(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED)
Efl_Ui_Win *win, *box;
win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(),
efl_ui_win_type_set(efl_added, EFL_UI_WIN_TYPE_BASIC),
efl_text_set(efl_added, "Size Control"),
efl_ui_win_autodel_set(efl_added, EINA_TRUE));
// when the user clicks "close" on a window there is a request to delete
efl_event_callback_add(win, EFL_UI_WIN_EVENT_DELETE_REQUEST, _gui_quit_cb, NULL);
box = efl_add(EFL_UI_BOX_CLASS, win,
efl_content_set(win, efl_added));
efl_add(EFL_UI_BUTTON_CLASS, win,
efl_text_set(efl_added, "Button"),
efl_pack_end(box, efl_added));
efl_add(EFL_UI_BUTTON_CLASS, win,
efl_text_set(efl_added, "Small"),
efl_pack_end(box, efl_added),
efl_gfx_hint_size_max_set(efl_added, EINA_SIZE2D(50, 50)));
efl_add(EFL_UI_BUTTON_CLASS, win,
efl_text_set(efl_added, "Big Button"),
efl_pack_end(box, efl_added),
efl_gfx_hint_size_min_set(efl_added, EINA_SIZE2D(100, 100)));
efl_gfx_entity_size_set(win, EINA_SIZE2D(320, 320));