examples/unsorted/elementary/performance/graphical_struct.h

91 lines
1.3 KiB
C

#ifndef GRAPHICAL_STRUCT_H
#define GRAPHICAL_STRUCT_H
typedef struct _vec4
{
float x;
float y;
float z;
float w;
} vec4;
typedef struct _vec3
{
float x;
float y;
float z;
} vec3;
typedef struct _vec2
{
float x;
float y;
} vec2;
typedef struct _vertex
{
vec3 position;
vec3 normal;
vec3 tangent;
vec4 color;
vec3 texcoord;
} vertex;
typedef struct _place
{
vec3 position;
} place;
typedef struct _Flags_Change
{
Eina_Bool fog_enable;
Eina_Bool shadow_enable;
Eina_Bool colorpick_enable;
Eina_Bool blend_enable;
Eina_Bool fps_enable;
} Changes;
typedef struct _Graphical
{
Evas *evas;
Evas_Object *img;
Eo *scene;
Eo *root_node;
Eo *light_node;
Eo *light;
Eo *camera_node;
Eo *camera;
Eo *mesh_node;
Eo *mesh;
Eo *material;
Eo *material_box;
Eo *texture;
Eo *mesh_box;
Eo *mesh_nodebox;
Eo *texture_box;
Eina_List *list_nodes;
Eina_List *list_meshes;
const char *model_path;
void (*init_scene)();
void (*change_scene_setup)();
vertex *vertices;
place *places;
unsigned short *indices;
int index_count;
int vertex_count;
int count;
int speed;
int precision;
int angle;
Changes flags;
} Graphical;
extern Graphical globalGraphical;
#endif