2007-06-02 08:29:37 -07:00
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#undef FNAME
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#undef NAME
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#undef ICON
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/* metadata */
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#define FNAME image_blend_occlude3_very_many_start
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#define NAME "Image Blend Occlude 3 Very Many"
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2010-01-18 19:07:39 -08:00
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#define ICON "blend.png"
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2007-06-02 08:29:37 -07:00
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#ifndef PROTO
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# ifndef UI
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# include "main.h"
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#undef OBNUM
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#define OBNUM 1600
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/* standard var */
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static int done = 0;
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/* private data */
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static Evas_Object *o_images[OBNUM];
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/* setup */
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static void _setup(void)
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{
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int i;
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Evas_Object *o;
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srnd();
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for (i = 0; i < OBNUM; i++)
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{
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2014-06-03 06:21:17 -07:00
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o = eo_add(EVAS_IMAGE_CLASS, evas);
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2013-01-23 07:05:09 -08:00
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o_images[i] = o;
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if (i > (OBNUM / 2))
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2013-01-23 07:05:24 -08:00
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{
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2014-08-21 16:51:47 -07:00
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eo_do(o, efl_file_set(build_path("logo.png"), NULL));
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2013-01-23 07:05:24 -08:00
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}
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2013-01-23 07:05:09 -08:00
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else
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{
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Evas_Coord x, y;
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x = (win_w / 4) + (((rnd() & 0xff) * ((win_w / 2) - 120)) >> 8);
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y = (win_h / 4) + (((rnd() & 0xff) * ((win_h / 2) - 120)) >> 8);
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2014-08-21 15:48:19 -07:00
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eo_do(o,
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2014-08-21 16:51:47 -07:00
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efl_file_set(build_path("image.png"), NULL),
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2014-08-21 15:48:19 -07:00
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evas_obj_position_set(x, y));
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2013-01-23 07:05:09 -08:00
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}
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2014-08-21 15:48:19 -07:00
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eo_do(o,
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evas_obj_image_fill_set(0, 0, 120, 160),
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evas_obj_size_set(120, 160),
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evas_obj_visibility_set(EINA_TRUE));
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2007-06-02 08:29:37 -07:00
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}
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done = 0;
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}
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/* cleanup */
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static void _cleanup(void)
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{
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int i;
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2013-01-23 07:05:09 -08:00
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for (i = 0; i < OBNUM; i++) eo_del(o_images[i]);
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2007-06-02 08:29:37 -07:00
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}
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/* loop - do things */
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static void _loop(double t, int f)
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{
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int i;
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Evas_Coord x, y, w, h;
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for (i = 0; i < OBNUM; i++)
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{
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2013-01-23 07:05:09 -08:00
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if (i > (OBNUM / 2))
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{
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w = 120;
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h = 160;
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x = (win_w / 2) - (w / 2);
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x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
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y = (win_h / 2) - (h / 2);
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y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
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2014-08-21 15:48:19 -07:00
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eo_do(o_images[i], evas_obj_position_set(x, y));
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2013-01-23 07:05:09 -08:00
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}
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2007-06-02 08:29:37 -07:00
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}
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FPS_STD(NAME);
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}
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/* prepend special key handlers if interactive (before STD) */
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static void _key(char *key)
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{
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KEY_STD;
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}
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/* template stuff - ignore */
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# endif
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#endif
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#ifdef UI
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_ui_menu_item_add(ICON, NAME, FNAME);
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#endif
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#ifdef PROTO
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void FNAME(void);
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#endif
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#ifndef PROTO
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# ifndef UI
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void FNAME(void)
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{
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ui_func_set(_key, _loop);
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_setup();
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}
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# endif
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#endif
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#undef FNAME
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#undef NAME
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#undef ICON
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