2007-04-11 04:58:32 -07:00
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#undef FNAME
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#undef NAME
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#undef ICON
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/* metadata */
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#define FNAME text_change_start
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#define NAME "Text Change"
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2010-01-18 19:07:39 -08:00
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#define ICON "text.png"
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2007-04-11 04:58:32 -07:00
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#ifndef PROTO
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# ifndef UI
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# include "main.h"
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/* standard var */
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static int done = 0;
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/* private data */
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static Evas_Object *o_texts[OBNUM];
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/* setup */
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static void _setup(void)
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{
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int i;
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Evas_Object *o;
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Evas_Coord x, y, w, h;
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char buf[1024];
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const char *strs[] = {
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"Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I",
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"Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy",
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"Fiddly", "Family", "Lair", "Monkeys", "Magazine"
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};
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srnd();
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for (i = 0; i < OBNUM; i++)
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{
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o = evas_object_text_add(evas);
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o_texts[i] = o;
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evas_object_text_font_set(o, "Vera-Bold", 20);
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snprintf(buf, sizeof(buf), "%s %s %s %s.",
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strs[rnd() % (sizeof(strs) / sizeof(char *))],
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strs[rnd() % (sizeof(strs) / sizeof(char *))],
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strs[rnd() % (sizeof(strs) / sizeof(char *))],
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strs[rnd() % (sizeof(strs) / sizeof(char *))]);
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evas_object_text_text_set(o, buf);
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evas_object_color_set(o, 0, 0, 0, 255);
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evas_object_geometry_get(o, NULL, NULL, &w, &h);
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x = (win_w / 2) - (w / 2);
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x += sin((double)((i * 13)) / (36.7 * SLOW)) * (w / 2);
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y = (win_h / 2) - (h / 2);
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y += cos((double)((i * 28)) / (43.8 * SLOW)) * (w / 2);
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evas_object_move(o, x, y);
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evas_object_show(o);
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}
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done = 0;
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}
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/* cleanup */
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static void _cleanup(void)
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{
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int i;
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for (i = 0; i < OBNUM; i++) evas_object_del(o_texts[i]);
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}
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/* loop - do things */
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static void _loop(double t, int f)
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{
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int i;
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char buf[1024];
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const char *strs[] = {
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"Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I",
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"Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy",
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"Fiddly", "Family", "Lair", "Monkeys", "Magazine"
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};
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for (i = 0; i < OBNUM; i++)
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{
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snprintf(buf, sizeof(buf), "%s %s %s %s.",
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strs[rnd() % (sizeof(strs) / sizeof(char *))],
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strs[rnd() % (sizeof(strs) / sizeof(char *))],
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strs[rnd() % (sizeof(strs) / sizeof(char *))],
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strs[rnd() % (sizeof(strs) / sizeof(char *))]);
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evas_object_text_text_set(o_texts[i], buf);
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}
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FPS_STD(NAME);
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}
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/* prepend special key handlers if interactive (before STD) */
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static void _key(char *key)
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{
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KEY_STD;
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}
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/* template stuff - ignore */
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# endif
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#endif
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#ifdef UI
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_ui_menu_item_add(ICON, NAME, FNAME);
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#endif
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#ifdef PROTO
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void FNAME(void);
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#endif
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#ifndef PROTO
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# ifndef UI
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void FNAME(void)
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{
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ui_func_set(_key, _loop);
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_setup();
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}
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# endif
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#endif
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#undef FNAME
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#undef NAME
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#undef ICON
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