UI main loop: Fix indentation

This commit is contained in:
Jean-Philippe Andre 2014-10-22 15:18:53 +09:00
parent 474cf5c88b
commit 2ca7eec032
1 changed files with 23 additions and 23 deletions

View File

@ -767,29 +767,29 @@ ui_fps(double fps)
loops, loops,
choosen_engine, choosen_engine,
fullscreen); fullscreen);
else else
printf("\n#####Test Result#####\n" printf("\n#####Test Result#####\n"
"evas fps speed: %5.2f\n" "evas fps speed: %5.2f\n"
"evas fps speed(weighted): %5.2f\n" "evas fps speed(weighted): %5.2f\n"
"testcase count: %i\n" "testcase count: %i\n"
"date: %s\n" "date: %s\n"
"evas version: %i.%i.%i.%i\n" "evas version: %i.%i.%i.%i\n"
"profile: %s\n" "profile: %s\n"
"window size: %i, %i\n" "window size: %i, %i\n"
"loop count: %i\n" "loop count: %i\n"
"engine: %s\n" "engine: %s\n"
"full screen: %i\n", "full screen: %i\n",
(fps / t_count), (fps / t_count),
(wfps / avgw) / t_count, (wfps / avgw) / t_count,
t_count, t_count,
datestr, datestr,
evas_version->major, evas_version->minor, evas_version->micro, evas_version->major, evas_version->minor, evas_version->micro,
evas_version->revision, evas_version->revision,
profile, profile,
win_w, win_h, win_w, win_h,
loops, loops,
choosen_engine, choosen_engine,
fullscreen); fullscreen);
ecore_main_loop_quit(); ecore_main_loop_quit();
} }