more tests - use text as mask.. no go.
SVN revision: 58997
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@ -124,6 +124,8 @@ image_mask_8.c \
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image_mask_9.c \
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image_mask_10.c \
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image_mask_11.c \
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image_mask_12.c \
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image_mask_13.c \
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filter_object_colors.c \
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filter_object_colors_solid.c \
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filter_object_sepia.c \
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@ -0,0 +1,119 @@
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#undef FNAME
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#undef NAME
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#undef ICON
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/* metadata */
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#define FNAME image_mask_12
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#define NAME "Image Mask 12"
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#define ICON "blend.png"
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#ifndef PROTO
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# ifndef UI
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# include "main.h"
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/* standard var */
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static int done = 0;
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/* private data */
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static Evas_Object *o_images[OBNUM];
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static Evas_Object *o_mask;
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/* setup */
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static void _setup(void)
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{
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int i;
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Evas_Object *o;
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o = evas_object_text_add(evas);
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o_mask = o;
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evas_object_text_font_set(o, "Vera-Bold", 150);
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evas_object_show(o);
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for (i = 0; i < OBNUM; i++)
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{
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o = evas_object_image_add(evas);
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o_images[i] = o;
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evas_object_image_file_set(o, build_path("texture.png"), NULL);
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evas_object_image_fill_set(o, 0, 0, 500, 444);
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evas_object_resize(o, win_w * 4, win_h * 4);
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// evas_object_clip_set(o, o_mask);
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evas_object_show(o);
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}
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done = 0;
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}
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/* cleanup */
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static void _cleanup(void)
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{
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int i;
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for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
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evas_object_del(o_mask);
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}
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/* loop - do things */
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static void _loop(double t, int f)
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{
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int i;
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Evas_Coord x, y, w, h;
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const char *strs[] = {
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"Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I",
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"Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy",
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"Fiddly", "Family", "Lair", "Monkeys", "Magazine"
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};
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for (i = 0; i < OBNUM; i++)
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{
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w = win_w * 4;
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h = win_h * 4;
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x = (win_w / 2) - (w / 2);
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x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (500 / 2);
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y = (win_h / 2) - (h / 2);
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y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (444 / 2);
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evas_object_move(o_images[i], x, y);
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}
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evas_object_text_text_set(o_mask, strs[rnd() % (sizeof(strs) / sizeof(char *))]);
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evas_object_color_set(o_mask, 255, 255, 255, 255);
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evas_object_geometry_get(o_mask, NULL, NULL, &w, &h);
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evas_object_move(o_mask, (win_w - w) / 2, (win_h - h) / 2);
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FPS_STD(NAME);
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}
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/* prepend special key handlers if interactive (before STD) */
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static void _key(char *key)
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{
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KEY_STD;
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}
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/* template stuff - ignore */
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# endif
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#endif
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#ifdef UI
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_ui_menu_item_add(ICON, NAME, FNAME);
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#endif
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#ifdef PROTO
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void FNAME(void);
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#endif
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#ifndef PROTO
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# ifndef UI
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void FNAME(void)
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{
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ui_func_set(_key, _loop);
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_setup();
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}
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# endif
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#endif
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#undef FNAME
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#undef NAME
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#undef ICON
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@ -0,0 +1,119 @@
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#undef FNAME
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#undef NAME
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#undef ICON
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/* metadata */
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#define FNAME image_mask_13
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#define NAME "Image Mask 13"
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#define ICON "blend.png"
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#ifndef PROTO
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# ifndef UI
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# include "main.h"
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/* standard var */
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static int done = 0;
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/* private data */
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static Evas_Object *o_images[OBNUM];
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static Evas_Object *o_mask;
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/* setup */
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static void _setup(void)
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{
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int i;
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Evas_Object *o;
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o = evas_object_text_add(evas);
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o_mask = o;
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evas_object_text_font_set(o, "Vera-Bold", 150);
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evas_object_show(o);
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for (i = 0; i < OBNUM; i++)
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{
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o = evas_object_image_add(evas);
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o_images[i] = o;
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evas_object_image_file_set(o, build_path("logo.png"), NULL);
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evas_object_image_fill_set(o, 0, 0, 120, 160);
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evas_object_resize(o, 120, 160);
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evas_object_show(o);
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evas_object_clip_set(o, o_mask);
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}
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done = 0;
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}
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/* cleanup */
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static void _cleanup(void)
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{
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int i;
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for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
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evas_object_del(o_mask);
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}
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/* loop - do things */
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static void _loop(double t, int f)
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{
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int i;
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Evas_Coord x, y, w, h;
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const char *strs[] = {
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"Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I",
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"Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy",
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"Fiddly", "Family", "Lair", "Monkeys", "Magazine"
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};
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for (i = 0; i < OBNUM; i++)
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{
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w = 120;
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h = 160;
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x = (win_w / 2) - (w / 2);
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x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
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y = (win_h / 2) - (h / 2);
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y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
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evas_object_move(o_images[i], x, y);
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}
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evas_object_text_text_set(o_mask, strs[rnd() % (sizeof(strs) / sizeof(char *))]);
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evas_object_color_set(o_mask, 255, 255, 255, 255);
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evas_object_geometry_get(o_mask, NULL, NULL, &w, &h);
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evas_object_move(o_mask, (win_w - w) / 2, (win_h - h) / 2);
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FPS_STD(NAME);
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}
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/* prepend special key handlers if interactive (before STD) */
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static void _key(char *key)
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{
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KEY_STD;
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}
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/* template stuff - ignore */
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# endif
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#endif
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#ifdef UI
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_ui_menu_item_add(ICON, NAME, FNAME);
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#endif
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#ifdef PROTO
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void FNAME(void);
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#endif
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#ifndef PROTO
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# ifndef UI
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void FNAME(void)
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{
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ui_func_set(_key, _loop);
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_setup();
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}
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# endif
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#endif
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#undef FNAME
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#undef NAME
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#undef ICON
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@ -100,6 +100,8 @@
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#include "image_mask_9.c"
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#include "image_mask_10.c"
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#include "image_mask_11.c"
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#include "image_mask_12.c"
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#include "image_mask_13.c"
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#include "filter_object_colors.c"
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#include "filter_object_colors_solid.c"
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#include "filter_object_invert.c"
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10
src/bin/ui.c
10
src/bin/ui.c
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@ -174,17 +174,19 @@ static double weights[] =
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20.000, // test 101 MASK 10
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20.000, // MASK 11
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1.000,
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2.000,
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20.000, // MASK 12
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20.000, // MASK 13
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1.000,
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2.000, // test 106
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1.000,
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2.000,
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2.000,
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1.000,
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2.000,
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10.000, // test 111
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1.000, // test 111
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2.000,
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10.000,
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10.000,
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0.0, // Exit
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