Flush display events after dispatching.

NB: speedup in fps.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
Chris Michael 2013-06-26 13:55:27 +01:00
parent 3c7b6797da
commit 394ce6a170
1 changed files with 1 additions and 0 deletions

View File

@ -92,6 +92,7 @@ void
engine_wayland_shm_loop(void)
{
assert(wl_display_dispatch_pending(wl.display) != -1);
wl_display_flush(wl.display);
}