expedite: remove deprecated Evas Quartz backend.

SVN revision: 58356
This commit is contained in:
Cedric BAIL 2011-04-05 12:10:51 +00:00
parent 62c2d26768
commit 3a86dd96a7
6 changed files with 1 additions and 279 deletions

View File

@ -83,10 +83,6 @@ EXPEDITE_CHECK_ENGINE([fb], [Framebuffer], "yes")
# DIRECTFB
EXPEDITE_CHECK_ENGINE([directfb], [DirectFB], "yes")
# Quartz
EXPEDITE_CHECK_ENGINE([quartz], [Quartz], "yes", [quartz_libs="-framework Cocoa -framework ApplicationServices"])
AC_SUBST(quartz_libs)
# Software 16bit X11
EXPEDITE_CHECK_ENGINE([software-16-x11], [Software 16 bits X11], "yes")
@ -261,7 +257,6 @@ echo " Software SDL.................: ${have_software_sdl}"
echo " Open GL SDL..................: ${have_opengl_sdl}"
echo " FB...........................: ${have_fb}"
echo " DirectFB.....................: ${have_directfb}"
echo " Quartz.......................: ${have_quartz}"
echo " Software X11 16 bits.........: ${have_software_16_x11}"
echo " Software DirectDraw 16 bits..: ${have_software_16_ddraw}"
echo " Software WinCE 16 bits.......: ${have_software_16_wince}"

View File

@ -116,7 +116,7 @@ proxy_text_random.c
expedite_CFLAGS = @WIN32_CFLAGS@
expedite_CXXFLAGS = @EXPEDITE_CXXFLAGS@
expedite_LDADD = @SDL_LIBS@ @x_libs@ @gdi_libs@ @ddraw_libs@ @ddraw_16_libs@ @d3d_libs@ @wince_16_libs@ @glew_libs@ @DIRECTFB_LIBS@ @XCB_LIBS@ @EVAS_LIBS@ @EINA_LIBS@ @EVIL_LIBS@ @quartz_libs@ -lm
expedite_LDADD = @SDL_LIBS@ @x_libs@ @gdi_libs@ @ddraw_libs@ @ddraw_16_libs@ @d3d_libs@ @wince_16_libs@ @glew_libs@ @DIRECTFB_LIBS@ @XCB_LIBS@ @EVAS_LIBS@ @EINA_LIBS@ @EVIL_LIBS@ -lm
expedite_LDFLAGS = @lt_enable_auto_import@
if BUILD_SOFTWARE_XLIB
@ -184,11 +184,6 @@ expedite_SOURCES += \
engine_directfb.c engine_directfb.h
endif
if BUILD_QUARTZ
expedite_SOURCES += \
engine_quartz.m engine_quartz.h
endif
if BUILD_SOFTWARE_16_X11
expedite_SOURCES += \
engine_software_16_x11.c engine_software_16_x11.h

View File

@ -1,8 +0,0 @@
#ifndef ENGINE_QUARTZ_H
#define ENGINE_QUARTZ_H
Eina_Bool engine_quartz_args(const char *engine, int width, int height);
void engine_quartz_loop(void);
void engine_quartz_shutdown(void);
#endif

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@ -1,254 +0,0 @@
/* NOTE: If you're using Expedite for performance testing,
set "Disable Beam Synchronization" in Quartz Debug. */
#include "main.h"
#include <Cocoa/Cocoa.h>
#include <Evas_Engine_Quartz.h>
@interface EvasView : NSView
{
CGContextRef ctx;
}
@end
static EvasView * evas_view;
static NSWindow * main_window;
@implementation EvasView
- (id) init
{
self = [super init];
if (self != nil)
{
ctx = NULL;
}
return self;
}
- (void)drawRect:(NSRect)rect
{
if(ctx != NULL)
{
evas_damage_rectangle_add(evas, 0, 0, win_w, win_h);
return;
}
ctx = [[NSGraphicsContext currentContext] graphicsPort];
CGContextRetain(ctx);
}
- (CGContextRef)context
{
return ctx;
}
@end
Eina_Bool
engine_quartz_args(const char *engine, int width, int height)
{
Evas_Engine_Info_Quartz *einfo;
int i;
evas_output_method_set(evas, evas_render_method_lookup("quartz"));
einfo = (Evas_Engine_Info_Quartz *)evas_engine_info_get(evas);
if (!einfo)
{
printf("Evas does not support the Quartz Engine\n");
return EINA_FALSE;
}
// Set up the Cocoa runtime
[[NSAutoreleasePool alloc] init];
[NSApplication sharedApplication];
// Register ourselves as a full-fledged Cocoa app, instead of a NSUIElement.
// This gives benefits like window focus and a dock icon!
ProcessSerialNumber psn = { 0, kCurrentProcess };
TransformProcessType (&psn, kProcessTransformToForegroundApplication);
[NSApp finishLaunching];
// Create our main window, and embed an EvasView in it
main_window = [[NSWindow alloc] initWithContentRect:NSMakeRect(20,500,width,height) styleMask:(NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask) backing:NSBackingStoreBuffered defer:NO screen:nil];
[main_window makeKeyAndOrderFront:NSApp];
[main_window setTitle:@"Expedite"];
[main_window makeMainWindow];
[main_window setAcceptsMouseMovedEvents:YES];
[NSApp activateIgnoringOtherApps:YES];
evas_view = [[EvasView alloc] initWithFrame:NSMakeRect(0,0,width,height)];
[[main_window contentView] addSubview:evas_view];
// drawRect: must be run at least once, to make sure we've set ctx
[evas_view display];
evas_output_size_set(evas, width, height);
evas_output_viewport_set(evas, 0, 0, width, height);
einfo->info.context = [evas_view context];
if (!evas_engine_info_set(evas, (Evas_Engine_Info *) einfo))
{
printf("Evas can not setup the informations of the Quartz Engine\n");
return EINA_FALSE;
}
return EINA_TRUE;
}
void
engine_quartz_loop(void)
{
NSDate *date = [NSDate dateWithTimeIntervalSinceNow:0.001];
NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:date
inMode:NSDefaultRunLoopMode
dequeue:YES];
[date release];
if (!event) return;
if([event type] == NSMouseMoved || [event type] == NSLeftMouseDragged || [event type] == NSRightMouseDragged)
{
evas_event_feed_mouse_move(evas, [event locationInWindow].x, [event locationInWindow].y, 0, NULL);
// Also notify on entering or leaving the window
NSPoint mouseLoc = [[event window] convertBaseToScreen:[event locationInWindow]];
if(NSPointInRect(mouseLoc, [[event window] frame]))
evas_event_feed_mouse_in(evas, 0, NULL);
else
evas_event_feed_mouse_out(evas, 0, NULL);
[NSApp sendEvent:event];
}
else if([event type] == NSLeftMouseDown)
{
evas_event_feed_mouse_move(evas, [event locationInWindow].x, [event locationInWindow].y, 0, NULL);
evas_event_feed_mouse_down(evas, 1, EVAS_BUTTON_NONE, 0, NULL);
[NSApp sendEvent:event];
}
else if([event type] == NSLeftMouseUp)
{
evas_event_feed_mouse_move(evas, [event locationInWindow].x, [event locationInWindow].y, 0, NULL);
evas_event_feed_mouse_up(evas, 1, EVAS_BUTTON_NONE, 0, NULL);
[NSApp sendEvent:event];
}
else if([event type] == NSRightMouseDown)
{
evas_event_feed_mouse_move(evas, [event locationInWindow].x, [event locationInWindow].y, 0, NULL);
evas_event_feed_mouse_down(evas, 3, EVAS_BUTTON_NONE, 0, NULL);
[NSApp sendEvent:event];
}
else if([event type] == NSRightMouseUp)
{
evas_event_feed_mouse_move(evas, [event locationInWindow].x, [event locationInWindow].y, 0, NULL);
evas_event_feed_mouse_up(evas, 3, EVAS_BUTTON_NONE, 0, NULL);
[NSApp sendEvent:event];
}
else if([event type] == NSKeyDown)
{
NSString * chars = [event charactersIgnoringModifiers];
switch([chars characterAtIndex:0])
{
case NSLeftArrowFunctionKey:
evas_event_feed_key_down(evas, "Left", "Left", NULL, NULL, 0, NULL);
break;
case NSRightArrowFunctionKey:
evas_event_feed_key_down(evas, "Right", "Right", NULL, NULL, 0, NULL);
break;
case NSEnterCharacter:
case NSCarriageReturnCharacter:
evas_event_feed_key_down(evas, "Return", "Return", NULL, NULL, 0, NULL);
break;
case 's':
case '\e':
evas_event_feed_key_down(evas, "Escape", "Escape", NULL, NULL, 0, NULL);
break;
case 'q':
evas_event_feed_key_down(evas, "q", "q", NULL, NULL, 0, NULL);
break;
}
[chars release];
}
else if([event type] == NSKeyUp)
{
NSString * chars = [event charactersIgnoringModifiers];
switch([chars characterAtIndex:0])
{
case NSLeftArrowFunctionKey:
evas_event_feed_key_up(evas, "Left", "Left", NULL, NULL, 0, NULL);
break;
case NSRightArrowFunctionKey:
evas_event_feed_key_up(evas, "Right", "Right", NULL, NULL, 0, NULL);
break;
case NSEnterCharacter:
case NSCarriageReturnCharacter:
evas_event_feed_key_up(evas, "Return", "Return", NULL, NULL, 0, NULL);
break;
case '\e':
evas_event_feed_key_up(evas, "Escape", "Escape", NULL, NULL, 0, NULL);
break;
case 'q':
if (evas_key_lock_is_set(evas_key_lock_get(evas), "Caps_Lock"))
evas_event_feed_key_up(evas, "Q", "Q", NULL, NULL, 0, NULL);
else
evas_event_feed_key_up(evas, "q", "q", NULL, NULL, 0, NULL);
break;
}
[chars release];
}
else if([event type] == NSFlagsChanged)
{
int flags = [event modifierFlags];
// Turn special key flags on
if(flags & NSShiftKeyMask)
evas_key_modifier_on(evas, "Shift");
else if(flags & NSControlKeyMask)
evas_key_modifier_on(evas, "Control");
else if(flags & NSAlternateKeyMask)
evas_key_modifier_on(evas, "Alt");
else if(flags & NSCommandKeyMask)
evas_key_modifier_on(evas, "Super");
else if(flags & NSAlphaShiftKeyMask)
{
if (evas_key_lock_is_set(evas_key_lock_get(evas), "Caps_Lock"))
evas_key_lock_off(evas, "Caps_Lock");
else
evas_key_lock_on(evas, "Caps_Lock");
}
// Turn special key flags off
if(!(flags & NSShiftKeyMask))
evas_key_modifier_off(evas, "Shift");
else if(!(flags & NSControlKeyMask))
evas_key_modifier_off(evas, "Control");
else if(!(flags & NSAlternateKeyMask))
evas_key_modifier_off(evas, "Alt");
else if(!(flags & NSCommandKeyMask))
evas_key_modifier_off(evas, "Super");
}
else
{
[NSApp sendEvent:event];
}
[event release];
[NSAutoreleasePool release];
}
void
engine_quartz_shutdown(void)
{
/* If someone knows what to do here... */
}

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@ -1174,9 +1174,6 @@ static const Expedite_Engine engines[] = {
#if HAVE_EVAS_DIRECTFB
{ "directfb",engine_directfb_args, engine_directfb_loop, engine_directfb_shutdown },
#endif
#if HAVE_EVAS_QUARTZ
{ "quartz",engine_quartz_args, engine_quartz_loop, engine_quartz_shutdown },
#endif
#if HAVE_EVAS_SOFTWARE_16_X11
{ "x11-16",engine_software_16_x11_args, engine_software_16_x11_loop, engine_software_16_x11_shutdown },
#endif

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@ -63,9 +63,6 @@
#if HAVE_EVAS_DIRECTFB
#include "engine_directfb.h"
#endif
#if HAVE_EVAS_QUARTZ
#include "engine_quartz.h"
#endif
#if HAVE_EVAS_SOFTWARE_16_X11
#include "engine_software_16_x11.h"
#endif