UI main loop: Fix indentation

devs/cedric/efl-1.10
Jean-Philippe Andre 8 years ago
parent d4c8022788
commit c2900ca520
  1. 46
      src/bin/ui.c

@ -767,29 +767,29 @@ ui_fps(double fps)
loops,
choosen_engine,
fullscreen);
else
printf("\n#####Test Result#####\n"
"evas fps speed: %5.2f\n"
"evas fps speed(weighted): %5.2f\n"
"testcase count: %i\n"
"date: %s\n"
"evas version: %i.%i.%i.%i\n"
"profile: %s\n"
"window size: %i, %i\n"
"loop count: %i\n"
"engine: %s\n"
"full screen: %i\n",
(fps / t_count),
(wfps / avgw) / t_count,
t_count,
datestr,
evas_version->major, evas_version->minor, evas_version->micro,
evas_version->revision,
profile,
win_w, win_h,
loops,
choosen_engine,
fullscreen);
else
printf("\n#####Test Result#####\n"
"evas fps speed: %5.2f\n"
"evas fps speed(weighted): %5.2f\n"
"testcase count: %i\n"
"date: %s\n"
"evas version: %i.%i.%i.%i\n"
"profile: %s\n"
"window size: %i, %i\n"
"loop count: %i\n"
"engine: %s\n"
"full screen: %i\n",
(fps / t_count),
(wfps / avgw) / t_count,
t_count,
datestr,
evas_version->major, evas_version->minor, evas_version->micro,
evas_version->revision,
profile,
win_w, win_h,
loops,
choosen_engine,
fullscreen);
ecore_main_loop_quit();
}

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