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#undef FNAME |
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#undef NAME |
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#undef ICON |
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/* metadata */ |
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#define FNAME vg_basic_rect_start |
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#define NAME "VG Basic Rect" |
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#define ICON "vector.png" |
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#ifndef PROTO |
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# ifndef UI |
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# include "main.h" |
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/* standard var */ |
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static int done = 0; |
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/* private data */ |
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static Eo *o_shapes[OBNUM]; |
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/* setup
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* Creating Evas Objects, each holds a vector shape. |
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* Then start moving these Evas Objects. */ |
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static void _setup(void) |
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{ |
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unsigned int i; |
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for (i = 0; i < OBNUM; i++) |
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{ |
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Efl_VG *root, *rect; |
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Eo *vector; |
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double w = 70, h = 70, stroke_w = 3; |
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vector = eo_add(EVAS_VG_CLASS, evas); |
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o_shapes[i] = vector; |
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eo_do(vector, |
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efl_gfx_size_set(w + stroke_w * 2, h + stroke_w * 2), |
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efl_gfx_position_set(0, 0), |
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efl_gfx_visible_set(EINA_TRUE)); |
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eo_do(vector, root = evas_obj_vg_root_node_get()); |
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rect = eo_add(EFL_VG_SHAPE_CLASS, root); |
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eo_do(rect, |
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efl_gfx_shape_append_rect(0 + stroke_w, 0 + stroke_w, w, h, 10, 10), |
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efl_gfx_shape_stroke_width_set(stroke_w), |
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efl_gfx_shape_stroke_color_set(128, 0, 128, 128), |
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efl_gfx_shape_stroke_join_set(EFL_GFX_JOIN_ROUND)); |
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} |
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done = 0; |
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} |
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/* cleanup */ |
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static void _cleanup(void) |
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{ |
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unsigned int i; |
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for (i = 0; i < OBNUM; i++) eo_del(o_shapes[i]); |
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} |
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/* loop - do things */ |
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static void _loop(double t, int f) |
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{ |
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int i; |
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Evas_Coord x, y, w = 200, h = 200; |
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for (i = 0; i < OBNUM; i++) |
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{ |
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x = (win_w / 2) - (w / 2); |
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x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2); |
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y = (win_h / 2) - (h / 2); |
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y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (w / 2); |
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eo_do(o_shapes[i], efl_gfx_position_set(x, y)); |
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} |
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FPS_STD(NAME); |
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} |
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/* prepend special key handlers if interactive (before STD) */ |
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static void _key(char *key) |
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{ |
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KEY_STD; |
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} |
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/* template stuff - ignore */ |
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# endif |
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#endif |
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#ifdef UI |
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_ui_menu_item_add(ICON, NAME, FNAME); |
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#endif |
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#ifdef PROTO |
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void FNAME(void); |
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#endif |
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#ifndef PROTO |
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# ifndef UI |
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void FNAME(void) |
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{ |
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ui_func_set(_key, _loop); |
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_setup(); |
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} |
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# endif |
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#endif |
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#undef FNAME |
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#undef NAME |
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#undef ICON |
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