vector: re-add a basic rect test
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@ -125,6 +125,7 @@ image_mask_10.c \
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image_mask_11.c \
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image_mask_12.c \
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image_mask_13.c \
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vg_basic_rect.c \
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vg_basic_gradient.c \
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vg_scaled.c
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# \
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@ -106,6 +106,7 @@
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#include "image_mask_11.c"
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#include "image_mask_12.c"
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#include "image_mask_13.c"
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#include "vg_basic_rect.c"
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#include "vg_basic_gradient.c"
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#include "vg_scaled.c"
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#if 0 // test disabled - evas having code disabled
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@ -0,0 +1,116 @@
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#undef FNAME
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#undef NAME
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#undef ICON
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/* metadata */
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#define FNAME vg_basic_rect_start
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#define NAME "VG Basic Rect"
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#define ICON "vector.png"
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#ifndef PROTO
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# ifndef UI
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# include "main.h"
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/* standard var */
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static int done = 0;
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/* private data */
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static Eo *o_shapes[OBNUM];
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/* setup
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* Creating Evas Objects, each holds a vector shape.
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* Then start moving these Evas Objects. */
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static void _setup(void)
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{
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unsigned int i;
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for (i = 0; i < OBNUM; i++)
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{
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Efl_VG *root, *rect;
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Eo *vector;
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double w = 70, h = 70, stroke_w = 3;
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vector = eo_add(EVAS_VG_CLASS, evas);
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o_shapes[i] = vector;
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eo_do(vector,
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efl_gfx_size_set(w + stroke_w * 2, h + stroke_w * 2),
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efl_gfx_position_set(0, 0),
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efl_gfx_visible_set(EINA_TRUE));
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eo_do(vector, root = evas_obj_vg_root_node_get());
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rect = eo_add(EFL_VG_SHAPE_CLASS, root);
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eo_do(rect,
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efl_gfx_shape_append_rect(0 + stroke_w, 0 + stroke_w, w, h, 10, 10),
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efl_gfx_shape_stroke_width_set(stroke_w),
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efl_gfx_shape_stroke_color_set(128, 0, 128, 128),
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efl_gfx_shape_stroke_join_set(EFL_GFX_JOIN_ROUND));
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}
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done = 0;
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}
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/* cleanup */
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static void _cleanup(void)
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{
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unsigned int i;
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for (i = 0; i < OBNUM; i++) eo_del(o_shapes[i]);
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}
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/* loop - do things */
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static void _loop(double t, int f)
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{
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int i;
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Evas_Coord x, y, w = 200, h = 200;
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for (i = 0; i < OBNUM; i++)
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{
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x = (win_w / 2) - (w / 2);
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x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
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y = (win_h / 2) - (h / 2);
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y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (w / 2);
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eo_do(o_shapes[i], efl_gfx_position_set(x, y));
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}
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FPS_STD(NAME);
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}
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/* prepend special key handlers if interactive (before STD) */
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static void _key(char *key)
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{
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KEY_STD;
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}
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/* template stuff - ignore */
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# endif
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#endif
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#ifdef UI
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_ui_menu_item_add(ICON, NAME, FNAME);
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#endif
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#ifdef PROTO
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void FNAME(void);
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#endif
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#ifndef PROTO
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# ifndef UI
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void FNAME(void)
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{
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ui_func_set(_key, _loop);
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_setup();
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}
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# endif
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#endif
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#undef FNAME
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#undef NAME
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#undef ICON
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