add direct3d engine support

SVN revision: 31360
This commit is contained in:
doursse 2007-08-17 09:39:18 +00:00 committed by doursse
parent 2d2badc29c
commit eba46d0b6d
6 changed files with 440 additions and 2 deletions

View File

@ -99,6 +99,15 @@ AC_CHECK_HEADER(Evas_Engine_Software_DDraw.h,
[ #include <Evas.h> ] [ #include <Evas.h> ]
) )
have_d3d="no"
AC_CHECK_HEADER(Evas_Engine_Direct3D.h,
[ AC_DEFINE(HAVE_DIRECT3D, 1, [Evas Direct3D Engine Support])
have_d3d="yes"
d3d_libs="-ld3d9 -ld3dx9d" ],
[ dummy=no ],
[ #include <Evas.h> ]
)
if test "x$have_xlib" = "xyes" -o "x$have_xlib_16" = "xyes" -o "x$have_xlib_render" = "xyes" -o "x$have_xlib_opengl" = "xyes" ; then if test "x$have_xlib" = "xyes" -o "x$have_xlib_16" = "xyes" -o "x$have_xlib_render" = "xyes" -o "x$have_xlib_opengl" = "xyes" ; then
AC_PATH_XTRA AC_PATH_XTRA
x_dir=${x_dir:-/usr/X11R6} x_dir=${x_dir:-/usr/X11R6}
@ -109,6 +118,7 @@ fi
AC_SUBST(x_cflags) AC_SUBST(x_cflags)
AC_SUBST(x_libs) AC_SUBST(x_libs)
AC_SUBST(ddraw_libs) AC_SUBST(ddraw_libs)
AC_SUBST(d3d_libs)
AC_SUBST(glew_libs) AC_SUBST(glew_libs)
####################################### #######################################
@ -157,6 +167,7 @@ echo " X Render Xlib...........: ${have_xlib_render}"
echo " Open GL Glew............: ${have_glew_opengl}" echo " Open GL Glew............: ${have_glew_opengl}"
echo " Open GL Xlib............: ${have_xlib_opengl}" echo " Open GL Xlib............: ${have_xlib_opengl}"
echo " Software DirectDraw.....: ${have_ddraw}" echo " Software DirectDraw.....: ${have_ddraw}"
echo " Direct3D................: ${have_d3d}"
echo " Software SDL............: ${have_sdl}" echo " Software SDL............: ${have_sdl}"
echo echo
echo " Installation:" echo " Installation:"

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@ -17,6 +17,7 @@ engine_gl_x11.c engine_gl_x11.h \
engine_xrender_x11.c engine_xrender_x11.h \ engine_xrender_x11.c engine_xrender_x11.h \
engine_software_16_x11.c engine_software_16_x11.h \ engine_software_16_x11.c engine_software_16_x11.h \
engine_software_ddraw.c engine_software_ddraw.h \ engine_software_ddraw.c engine_software_ddraw.h \
engine_direct3d.cpp engine_direct3d.h \
engine_software_sdl.c engine_software_sdl.h \ engine_software_sdl.c engine_software_sdl.h \
ui.c ui.h \ ui.c ui.h \
about.c about.h \ about.c about.h \
@ -60,4 +61,4 @@ image_blend_occlude2_very_many.c \
image_blend_occlude3_very_many.c \ image_blend_occlude3_very_many.c \
poly_blend.c poly_blend.c
expedite_LDFLAGS = @EVAS_LIBS@ @sdl_libs@ @x_libs@ @ddraw_libs@ @glew_libs@ -lm expedite_LDFLAGS = @EVAS_LIBS@ @sdl_libs@ @x_libs@ @ddraw_libs@ @d3d_libs@ @glew_libs@ -lm

392
src/bin/engine_direct3d.cpp Normal file
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@ -0,0 +1,392 @@
#include "main.h"
#ifndef HAVE_DIRECT3D
extern "C" {
int
engine_direct3d_args(int argc, char **argv)
{
fprintf(stderr, "ERROR: No Direct3D Engine built\n");
return 0;
}
void
engine_direct3d_loop(void)
{
}
}
#else
# include <windowsx.h>
# include <Evas_Engine_Direct3D.h>
static HWND window;
extern "C" {
static int
_direct3d_init (HWND window,
int width,
int height,
LPDIRECT3D9 *object,
LPDIRECT3DDEVICE9 *device,
LPD3DXSPRITE *sprite,
LPDIRECT3DTEXTURE9 *texture,
int *depth)
{
D3DPRESENT_PARAMETERS pp;
D3DDISPLAYMODE dm;
D3DSURFACE_DESC sd;
D3DCAPS9 caps;
DWORD flag;
*object = Direct3DCreate9 (D3D_SDK_VERSION);
if (!*object)
goto no_object;
if (FAILED ((*object)->GetAdapterDisplayMode (D3DADAPTER_DEFAULT, &dm)))
goto no_device;
if (FAILED ((*object)->GetDeviceCaps (D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
&caps)))
goto no_device;
flag = (caps.VertexProcessingCaps != 0)
? D3DCREATE_HARDWARE_VERTEXPROCESSING
: D3DCREATE_SOFTWARE_VERTEXPROCESSING;
ZeroMemory(&pp, sizeof(pp));
pp.BackBufferWidth = width;
pp.BackBufferHeight = height;
pp.BackBufferFormat = dm.Format;
pp.BackBufferCount = 1;
pp.MultiSampleType = D3DMULTISAMPLE_NONE;
pp.MultiSampleQuality = 0;
pp.SwapEffect = D3DSWAPEFFECT_FLIP;
pp.hDeviceWindow = window;
pp.Windowed = TRUE;
pp.EnableAutoDepthStencil = FALSE;
pp.FullScreen_RefreshRateInHz = 0;
pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
if (FAILED((*object)->CreateDevice (D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
window,
flag,
&pp,
device)))
goto no_device;
if (FAILED (D3DXCreateSprite (*device, sprite)))
goto no_sprite;
if (FAILED ((*device)->CreateTexture (width, height, 1,
D3DUSAGE_DYNAMIC,
dm.Format,
D3DPOOL_DEFAULT,
texture, NULL)))
goto no_texture;
if (FAILED ((*texture)->GetLevelDesc (0, &sd)))
goto no_level_desc;
switch (sd.Format) {
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
*depth = 32;
break;
case D3DFMT_R5G6B5:
*depth = 16;
break;
default:
goto no_level_desc;
}
return 1;
no_level_desc:
(*texture)->Release ();
no_texture:
(*sprite)->Release ();
no_sprite:
(*device)->Release ();
no_device:
(*object)->Release ();
no_object:
return 0;
}
static LRESULT CALLBACK
MainWndProc(HWND hwnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
switch (uMsg)
{
case WM_CREATE:
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_CLOSE:
PostQuitMessage(0);
return 0;
case WM_PAINT: {
PAINTSTRUCT ps;
HDC hdc;
hdc = BeginPaint (window, &ps);
EndPaint(window, &ps);
evas_damage_rectangle_add(evas,
ps.rcPaint.left, ps.rcPaint.top,
ps.rcPaint.right - ps.rcPaint.left,
ps.rcPaint.bottom - ps.rcPaint.top);
return 0;
}
case WM_SIZING:
{
PRECT rect = (PRECT)lParam;
evas_output_size_set(evas,
rect->right - rect->left,
rect->bottom - rect->top);
return 0;
}
case WM_RBUTTONDOWN:
evas_event_feed_mouse_move(evas, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), 0, NULL);
evas_event_feed_mouse_down(evas, 3, EVAS_BUTTON_NONE, 0, NULL);
return 0;
case WM_LBUTTONDOWN:
evas_event_feed_mouse_move(evas, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), 0, NULL);
evas_event_feed_mouse_down(evas, 1, EVAS_BUTTON_NONE, 0, NULL);
return 0;
case WM_LBUTTONUP:
evas_event_feed_mouse_move(evas, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), 0, NULL);
evas_event_feed_mouse_up(evas, 1, EVAS_BUTTON_NONE, 0, NULL);
return 0;
case WM_RBUTTONUP:
evas_event_feed_mouse_move(evas, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), 0, NULL);
evas_event_feed_mouse_up(evas, 3, EVAS_BUTTON_NONE, 0, NULL);
return 0;
case WM_MOUSEMOVE:
if (!evas_pointer_inside_get(evas)) evas_event_feed_mouse_in(evas, 0, NULL);
evas_event_feed_mouse_move(evas, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), 0, NULL);
return 0;
case WM_MOUSELEAVE:
evas_event_feed_mouse_out(evas, 0, NULL);
return 0;
/* FIXME : can't find an event when the mouse is entering */
case WM_KEYDOWN:
case WM_SYSKEYDOWN: {
int key;
key = LOWORD(wParam);
if ((key == VK_SHIFT) ||
(key == VK_LSHIFT) ||
(key == VK_RSHIFT))
evas_key_modifier_on(evas, "Shift");
if ((key == VK_CONTROL) ||
(key == VK_LCONTROL) ||
(key == VK_RCONTROL))
evas_key_modifier_on(evas, "Control");
if ((key == VK_MENU) ||
(key == VK_LMENU) ||
(key == VK_RMENU))
evas_key_modifier_on(evas, "Alt");
if ((key == VK_LWIN) ||
(key == VK_RWIN))
evas_key_modifier_on(evas, "Super");
if (key == VK_CAPITAL)
{
if (evas_key_lock_is_set(evas_key_lock_get(evas), "Caps_Lock"))
evas_key_lock_off(evas, "Caps_Lock");
else
evas_key_lock_on(evas, "Caps_Lock");
}
if (key == VK_NUMLOCK)
{
if (evas_key_lock_is_set(evas_key_lock_get(evas), "Num_Lock"))
evas_key_lock_off(evas, "Num_Lock");
else
evas_key_lock_on(evas, "Num_Lock");
}
if (key == VK_SCROLL)
{
if (evas_key_lock_is_set(evas_key_lock_get(evas), "Scroll_Lock"))
evas_key_lock_off(evas, "Scroll_Lock");
else
evas_key_lock_on(evas, "Scroll_Lock");
}
if (key == VK_ESCAPE)
evas_event_feed_key_down(evas, "Escape", "Escape", NULL, NULL, 0, NULL);
if (key == VK_RETURN)
evas_event_feed_key_down(evas, "Return", "Return", NULL, NULL, 0, NULL);
if (key == VK_LEFT)
evas_event_feed_key_down(evas, "Left", "Left", NULL, NULL, 0, NULL);
if (key == VK_RIGHT)
evas_event_feed_key_down(evas, "Right", "Right", NULL, NULL, 0, NULL);
if (key == 81)
evas_event_feed_key_down(evas, "Q", "Q", NULL, NULL, 0, NULL);
if (key == 113)
evas_event_feed_key_down(evas, "q", "q", NULL, NULL, 0, NULL);
return 0;
}
case WM_KEYUP:
case WM_SYSKEYUP: {
int key;
key = LOWORD(wParam);
if ((key == VK_SHIFT) ||
(key == VK_LSHIFT) ||
(key == VK_RSHIFT))
evas_key_modifier_off(evas, "Shift");
if ((key == VK_CONTROL) ||
(key == VK_LCONTROL) ||
(key == VK_RCONTROL))
evas_key_modifier_off(evas, "Control");
if ((key == VK_MENU) ||
(key == VK_LMENU) ||
(key == VK_RMENU))
evas_key_modifier_off(evas, "Alt");
if ((key == VK_LWIN) ||
(key == VK_RWIN))
evas_key_modifier_off(evas, "Super");
if (key == VK_ESCAPE)
evas_event_feed_key_up(evas, "Escape", "Escape", NULL, NULL, 0, NULL);
if (key == VK_RETURN)
evas_event_feed_key_up(evas, "Return", "Return", NULL, NULL, 0, NULL);
if (key == VK_LEFT)
evas_event_feed_key_up(evas, "Left", "Left", NULL, NULL, 0, NULL);
if (key == VK_RIGHT)
evas_event_feed_key_up(evas, "Right", "Right", NULL, NULL, 0, NULL);
if (key == 81)
evas_event_feed_key_up(evas, "Q", "Q", NULL, NULL, 0, NULL);
if (key == 113)
evas_event_feed_key_up(evas, "q", "q", NULL, NULL, 0, NULL);
return 0;
}
default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
int
engine_direct3d_args(int argc, char **argv)
{
WNDCLASS wc;
RECT rect;
HINSTANCE hinstance;
MSG msg;
LPDIRECT3D9 object;
LPDIRECT3DDEVICE9 device;
LPD3DXSPRITE sprite;
LPDIRECT3DTEXTURE9 texture;
Evas_Engine_Info_Direct3D *einfo;
int depth;
int i;
int ok = 0;
for (i = 1; i < argc; i++)
{
if ((!strcmp(argv[i], "-e")) && (i < (argc - 1)))
{
i++;
if (!strcmp(argv[i], "direct3d")) ok = 1;
}
}
if (!ok) return 0;
hinstance = GetModuleHandle(0);
wc.style = 0;
wc.lpfnWndProc = MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hinstance;
wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(1 + COLOR_BTNFACE);
wc.lpszMenuName = NULL;
wc.lpszClassName = "Evas_Direct3D_Test";
if(!RegisterClass(&wc)) return EXIT_FAILURE;
rect.left = 0;
rect.top = 0;
rect.right = win_w;
rect.bottom = win_h;
AdjustWindowRect (&rect, WS_OVERLAPPEDWINDOW | WS_SIZEBOX, FALSE);
window = CreateWindowEx(0,
"Evas_Direct3D_Test",
"Evas_Direct3D_Test",
WS_OVERLAPPEDWINDOW | WS_SIZEBOX,
CW_USEDEFAULT, CW_USEDEFAULT,
rect.right - rect.left, rect.bottom - rect.top,
NULL, NULL, hinstance, NULL);
if (!window) return EXIT_FAILURE;
if (!_direct3d_init(window, win_w, win_h,
&object,
&device,
&sprite,
&texture,
&depth))
return 0;
evas_output_method_set(evas, evas_render_method_lookup("direct3d"));
einfo = (Evas_Engine_Info_Direct3D *)evas_engine_info_get(evas);
if (!einfo)
{
printf("Evas does not support the Direct3D Engine\n");
return 0;
}
einfo->info.window = window;
einfo->info.object = object;
einfo->info.device = device;
einfo->info.sprite = sprite;
einfo->info.texture = texture;
einfo->info.depth = depth;
einfo->info.rotation = 0;
evas_engine_info_set(evas, (Evas_Engine_Info *) einfo);
/* the second parameter is ignored, as it's the first call of ShowWindow */
ShowWindow(window, SW_SHOWDEFAULT);
UpdateWindow(window);
return 1;
}
void
engine_direct3d_loop(void)
{
MSG msg;
int res;
again:
if (!PeekMessage (&msg, window, 0, 0, PM_NOREMOVE))
return;
res = GetMessage (&msg, NULL, 0, 0);
TranslateMessage (&msg);
DispatchMessage (&msg);
goto again;
}
}
#endif /* HAVE_DIRECT3D */

19
src/bin/engine_direct3d.h Normal file
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@ -0,0 +1,19 @@
#ifndef __ENGINE_DIRECT3D_H__
#define __ENGINE_DIRECT3D_H__
#ifdef __cplusplus
extern "C" {
#endif
int engine_direct3d_args(int argc, char **argv);
void engine_direct3d_loop(void);
#ifdef __cplusplus
}
#endif
#endif /* __ENGINE_DIRECT3D_H__ */

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@ -1058,6 +1058,7 @@ rnd(void)
return (int)(((unsigned int)r1 << 16) | ((unsigned int)r2)); return (int)(((unsigned int)r1 << 16) | ((unsigned int)r2));
} }
#ifndef _WIN32
double double
get_time(void) get_time(void)
{ {
@ -1066,6 +1067,13 @@ get_time(void)
gettimeofday(&timev, NULL); gettimeofday(&timev, NULL);
return (double)timev.tv_sec + (((double)timev.tv_usec) / 1000000); return (double)timev.tv_sec + (((double)timev.tv_usec) / 1000000);
} }
#else
double
get_time(void)
{
return (double)GetTickCount()/1000.0;
}
#endif
int int
engine_abort(void) engine_abort(void)
@ -1104,6 +1112,8 @@ _engine_args(int argc, char **argv)
loop_func = engine_software_ddraw_loop; loop_func = engine_software_ddraw_loop;
if (engine_software_sdl_args(argc, argv)) if (engine_software_sdl_args(argc, argv))
loop_func = engine_software_sdl_loop; loop_func = engine_software_sdl_loop;
if (engine_direct3d_args(argc, argv))
loop_func = engine_direct3d_loop;
if (!loop_func) if (!loop_func)
{ {
fprintf(stderr, fprintf(stderr,
@ -1113,7 +1123,7 @@ _engine_args(int argc, char **argv)
" -e ENGINE\n" " -e ENGINE\n"
"\n" "\n"
"Where ENGINE can be one of:\n" "Where ENGINE can be one of:\n"
" x11 xr gl-glew gl x11-16 ddraw sdl\n" " x11 xr gl-glew gl x11-16 ddraw direct3d sdl\n"
); );
exit(-1); exit(-1);
} }

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@ -8,6 +8,10 @@
#include <sys/time.h> #include <sys/time.h>
#include <time.h> #include <time.h>
#ifdef _WIN32
# include <windows.h>
#endif
#include <Evas.h> #include <Evas.h>
#include "config.h" #include "config.h"
#include "engine_software_x11.h" #include "engine_software_x11.h"
@ -17,6 +21,7 @@
#include "engine_software_16_x11.h" #include "engine_software_16_x11.h"
#include "engine_software_ddraw.h" #include "engine_software_ddraw.h"
#include "engine_software_sdl.h" #include "engine_software_sdl.h"
#include "engine_direct3d.h"
#include "ui.h" #include "ui.h"
#include "about.h" #include "about.h"