add some tests... for some optimisations... :)

SVN revision: 38691
This commit is contained in:
Carsten Haitzler 2009-01-21 23:28:46 +00:00
parent 3eb9d97917
commit f71283318d
8 changed files with 657 additions and 0 deletions

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@ -22,7 +22,11 @@ ui.c ui.h \
about.c about.h \
tests.h \
image_blend_unscaled.c \
image_blend_fade_unscaled.c \
image_blend_fade_pow2_unscaled.c \
image_blend_solid_unscaled.c \
image_blend_solid_fade_unscaled.c \
image_blend_solid_fade_pow2_unscaled.c \
image_blend_nearest_scaled.c \
image_blend_nearest_solid_scaled.c \
image_blend_smooth_scaled.c \
@ -47,8 +51,10 @@ text_change.c \
textblock_basic.c \
textblock_intl.c \
rect_blend.c \
rect_blend_pow2.c \
rect_solid.c \
rect_blend_few.c \
rect_blend_pow2_few.c \
rect_solid_few.c \
image_blend_occlude1_few.c \
image_blend_occlude2_few.c \

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@ -0,0 +1,106 @@
#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_blend_fade_pow2_unscaled_start
#define NAME "Image Blend Fade Power 2 Unscaled"
#define ICON "flower.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
for (i = 0; i < OBNUM; i++)
{
int a;
o = evas_object_image_add(evas);
o_images[i] = o;
evas_object_image_file_set(o, build_path("logo.png"), NULL);
evas_object_image_fill_set(o, 0, 0, 120, 160);
evas_object_resize(o, 120, 160);
a = 1 << (rnd() & 0x7);
if (a > 255) a = 255;
evas_object_color_set(o, a, a, a, a);
evas_object_show(o);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w, h;
for (i = 0; i < OBNUM; i++)
{
w = 120;
h = 160;
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
evas_object_move(o_images[i], x, y);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON

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@ -0,0 +1,105 @@
#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_blend_fade_unscaled_start
#define NAME "Image Blend Fade Unscaled"
#define ICON "flower.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
for (i = 0; i < OBNUM; i++)
{
int a;
o = evas_object_image_add(evas);
o_images[i] = o;
evas_object_image_file_set(o, build_path("logo.png"), NULL);
evas_object_image_fill_set(o, 0, 0, 120, 160);
evas_object_resize(o, 120, 160);
a = rnd()&0xff;
evas_object_color_set(o, a, a, a, a);
evas_object_show(o);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w, h;
for (i = 0; i < OBNUM; i++)
{
w = 120;
h = 160;
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
evas_object_move(o_images[i], x, y);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON

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@ -0,0 +1,106 @@
#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_blend_solid_fade_pow2_unscaled_start
#define NAME "Image Blend Solid Fade Power 2Unscaled"
#define ICON "flower.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
for (i = 0; i < OBNUM; i++)
{
int a;
o = evas_object_image_add(evas);
o_images[i] = o;
evas_object_image_file_set(o, build_path("image.png"), NULL);
evas_object_image_fill_set(o, 0, 0, 120, 160);
evas_object_resize(o, 120, 160);
a = 1 << (rnd() & 0x7);
if (a > 255) a = 255;
evas_object_color_set(o, a, a, a, a);
evas_object_show(o);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w, h;
for (i = 0; i < OBNUM; i++)
{
w = 120;
h = 160;
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
evas_object_move(o_images[i], x, y);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON

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@ -0,0 +1,105 @@
#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_blend_solid_fade_unscaled_start
#define NAME "Image Blend Solid Fade Unscaled"
#define ICON "flower.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
for (i = 0; i < OBNUM; i++)
{
int a;
o = evas_object_image_add(evas);
o_images[i] = o;
evas_object_image_file_set(o, build_path("image.png"), NULL);
evas_object_image_fill_set(o, 0, 0, 120, 160);
evas_object_resize(o, 120, 160);
a = rnd()&0xff;
evas_object_color_set(o, a, a, a, a);
evas_object_show(o);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w, h;
for (i = 0; i < OBNUM; i++)
{
w = 120;
h = 160;
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
evas_object_move(o_images[i], x, y);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON

110
src/bin/rect_blend_pow2.c Normal file
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@ -0,0 +1,110 @@
#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME rect_blend_pow2_start
#define NAME "Rect Blend Power 2"
#define ICON "flower.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
srnd();
for (i = 0; i < OBNUM; i++)
{
int r, g, b, a;
o = evas_object_rectangle_add(evas);
o_images[i] = o;
a = 1 << (rnd() & 0x7);
if (a > 255) a = 255;
r = ((rnd()&0xff) * a) / 255;
g = ((rnd()&0xff) * a) / 255;
b = ((rnd()&0xff) * a) / 255;
evas_object_color_set(o, r, g, b, a);
evas_object_show(o);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w, h, w0, h0;
for (i = 0; i < OBNUM; i++)
{
w0 = 80;
h0 = 80;
w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
evas_object_move(o_images[i], x, y);
evas_object_resize(o_images[i], w, h);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON

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@ -0,0 +1,113 @@
#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME rect_blend_pow2_few_start
#define NAME "Rect Blend Power 2 Few"
#define ICON "flower.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
#undef OBNUM
#define OBNUM 3
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
srnd();
for (i = 0; i < OBNUM; i++)
{
int r, g, b, a;
o = evas_object_rectangle_add(evas);
o_images[i] = o;
a = 1 << (rnd() & 0x7);
if (a > 255) a = 255;
r = ((rnd()&0xff) * a) / 255;
g = ((rnd()&0xff) * a) / 255;
b = ((rnd()&0xff) * a) / 255;
evas_object_color_set(o, r, g, b, a);
evas_object_show(o);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w, h, w0, h0;
for (i = 0; i < OBNUM; i++)
{
w0 = 80;
h0 = 80;
w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 113)) / (36.7 * SLOW)) * (w0 / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 228)) / (43.8 * SLOW)) * (h0 / 2);
evas_object_move(o_images[i], x, y);
evas_object_resize(o_images[i], w, h);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON

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@ -1,5 +1,9 @@
#include "image_blend_unscaled.c"
#include "image_blend_fade_unscaled.c"
#include "image_blend_fade_pow2_unscaled.c"
#include "image_blend_solid_unscaled.c"
#include "image_blend_solid_fade_unscaled.c"
#include "image_blend_solid_fade_pow2_unscaled.c"
#include "image_blend_nearest_scaled.c"
#include "image_blend_nearest_solid_scaled.c"
#include "image_blend_smooth_scaled.c"
@ -24,8 +28,10 @@
#include "textblock_basic.c"
#include "textblock_intl.c"
#include "rect_blend.c"
#include "rect_blend_pow2.c"
#include "rect_solid.c"
#include "rect_blend_few.c"
#include "rect_blend_pow2_few.c"
#include "rect_solid_few.c"
#include "image_blend_occlude1_few.c"
#include "image_blend_occlude2_few.c"