#undef FNAME #undef NAME #undef ICON /* metadata */ #define FNAME image_map_3d_4_start #define NAME "Image Map 3D 4" #define ICON "3d.png" #ifndef PROTO # ifndef UI # include "main.h" typedef struct _Point { Evas_Coord x, y, z, u, v; } Point; typedef struct _Side { Evas_Object *o; Point pt[4]; } Side; typedef struct _Cube { Side side[6]; } Cube; /* standard var */ static int done = 0; /* private data */ static Cube *cubes[5]; #define POINT(n, p, xx, yy, zz, uu, vv) \ c->side[n].pt[p].x = xx; \ c->side[n].pt[p].y = yy; \ c->side[n].pt[p].z = zz; \ c->side[n].pt[p].u = uu; \ c->side[n].pt[p].v = vv static Cube * _cube_new(Evas_Coord w, Evas_Coord h, Evas_Coord d) { Cube *c; int i; w -= (w / 2); h -= (h / 2); d -= (d / 2); c = calloc(1, sizeof(Cube)); for (i = 0; i < 6; i++) { Evas_Object *o; char buf[256]; o = efl_add(EFL_CANVAS_IMAGE_CLASS, evas); c->side[i].o = o; snprintf(buf, sizeof(buf), "cube%i.png", i + 1); efl_file_simple_load(o, build_path(buf), NULL); efl_gfx_fill_set(o, EINA_RECT(0, 0, 256, 256)); efl_gfx_entity_size_set(o, EINA_SIZE2D(256, 256)); efl_gfx_entity_visible_set(o, EINA_TRUE); } POINT(0, 0, -w, -h, -d, 0, 0); POINT(0, 1, w, -h, -d, 256, 0); POINT(0, 2, w, h, -d, 256, 256); POINT(0, 3, -w, h, -d, 0, 256); POINT(1, 0, w, -h, -d, 0, 0); POINT(1, 1, w, -h, d, 256, 0); POINT(1, 2, w, h, d, 256, 256); POINT(1, 3, w, h, -d, 0, 256); POINT(2, 0, w, -h, d, 0, 0); POINT(2, 1, -w, -h, d, 256, 0); POINT(2, 2, -w, h, d, 256, 256); POINT(2, 3, w, h, d, 0, 256); POINT(3, 0, -w, -h, d, 0, 0); POINT(3, 1, -w, -h, -d, 256, 0); POINT(3, 2, -w, h, -d, 256, 256); POINT(3, 3, -w, h, d, 0, 256); POINT(4, 0, -w, -h, d, 0, 0); POINT(4, 1, w, -h, d, 256, 0); POINT(4, 2, w, -h, -d, 256, 256); POINT(4, 3, -w, -h, -d, 0, 256); POINT(5, 0, -w, h, -d, 0, 0); POINT(5, 1, w, h, -d, 256, 0); POINT(5, 2, w, h, d, 256, 256); POINT(5, 3, -w, h, d, 0, 256); return c; } static void _cube_pos(Cube *c, Evas_Coord x, Evas_Coord y, Evas_Coord z, double dx, double dy, double dz) { static Evas_Map *m = NULL; int i, j, order[6], sorted; Evas_Coord mz[6]; if (!m) m = evas_map_new(4); for (i = 0; i < 6; i++) { Evas_Coord tz[4]; for (j = 0; j < 4; j++) { evas_map_point_coord_set(m, j, c->side[i].pt[j].x + x, c->side[i].pt[j].y + y, c->side[i].pt[j].z + z); evas_map_point_image_uv_set(m, j, c->side[i].pt[j].u, c->side[i].pt[j].v); evas_map_point_color_set(m, j, 255, 255, 255, 128); } evas_map_util_3d_rotate(m, dx, dy, dz, x, y, z); evas_map_util_3d_lighting(m, -1000, -1000, -1000, 255, 255, 255, 20, 20, 20); evas_map_util_3d_perspective(m, (win_w / 2), (win_h / 2), 0, 512); evas_object_map_enable_set(c->side[i].o, 1); evas_object_map_set(c->side[i].o, m); order[i] = i; for (j = 0; j < 4; j++) evas_map_point_coord_get(m, j, NULL, NULL, &(tz[j])); mz[i] = (tz[0] + tz[1] + tz[2] + tz[3]) / 4; } sorted = 0; do { sorted = 1; for (i = 0; i < 5; i++) { if (mz[order[i]] > mz[order[i + 1]]) { j = order[i]; order[i] = order[i + 1]; order[i + 1] = j; sorted = 0; } } } while (!sorted); efl_gfx_stack_raise_to_top(c->side[order[0]].o); for (i = 1; i < 6; i++) efl_gfx_stack_below(c->side[order[i]].o, c->side[order[i - 1]].o); } static void _cube_free(Cube *c) { int i; for (i = 0; i < 6; i++) efl_del(c->side[i].o); free(c); } /* setup */ static void _setup(void) { cubes[0] = _cube_new(128, 128, 256); cubes[1] = _cube_new(256, 128, 128); cubes[2] = _cube_new(256, 256, 128); cubes[3] = _cube_new(128, 256, 128); cubes[4] = _cube_new(256, 256, 256); done = 0; } /* cleanup */ static void _cleanup(void) { _cube_free(cubes[0]); _cube_free(cubes[1]); _cube_free(cubes[2]); _cube_free(cubes[3]); _cube_free(cubes[4]); } /* loop - do things */ static void _loop(double t, int f) { _cube_pos(cubes[0], (win_w / 2) - 640, (win_h / 2) - 256, 512, f / 2.0, f, f / 3.0); _cube_pos(cubes[1], (win_w / 2) + 512, (win_h / 2) - 128, 384, f / 3.0, f / 2.0, f / 4.0); _cube_pos(cubes[2], (win_w / 2) - 384, (win_h / 2) + 128, 256, f / 2.0, f / 3.0, f); _cube_pos(cubes[3], (win_w / 2) + 256, (win_h / 2) + 64, 128, f, f / 5.0, f / 2.0); _cube_pos(cubes[4], (win_w / 2), (win_h / 2), 0, f / 4.0, f / 3.0, f / 5.0); FPS_STD(NAME); } /* prepend special key handlers if interactive (before STD) */ static void _key(const char *key) { KEY_STD; } /* template stuff - ignore */ # endif #endif #ifdef UI _ui_menu_item_add(ICON, NAME, FNAME); #endif #ifdef PROTO void FNAME(void); #endif #ifndef PROTO # ifndef UI void FNAME(void) { _setup(); ui_func_set(_key, _loop); } # endif #endif #undef FNAME #undef NAME #undef ICON