#undef FNAME #undef NAME #undef ICON /* metadata */ #define FNAME vg_basic_rect_start #define NAME "VG Basic Rect" #define ICON "vector.png" #ifndef PROTO # ifndef UI # include "main.h" /* standard var */ static int done = 0; /* private data */ static Eo *o_shapes[OBNUM]; /* setup * Creating Evas Objects, each holds a vector shape. * Then start moving these Evas Objects. */ static void _setup(void) { unsigned int i; for (i = 0; i < OBNUM; i++) { Efl_VG *rect; Eo *vector; double w = 70, h = 70, stroke_w = 3; vector = efl_add(EFL_CANVAS_VG_OBJECT_CLASS, evas); o_shapes[i] = vector; efl_gfx_entity_size_set(vector, EINA_SIZE2D(w + stroke_w * 2, h + stroke_w * 2)); efl_gfx_entity_position_set(vector, EINA_POSITION2D(0, 0)); efl_gfx_entity_visible_set(vector, EINA_TRUE); rect = efl_add(EFL_CANVAS_VG_SHAPE_CLASS, vector); efl_gfx_path_append_rect(rect, 0 + stroke_w, 0 + stroke_w, w, h, 10, 10); efl_gfx_shape_stroke_width_set(rect, stroke_w); efl_gfx_shape_stroke_color_set(rect, 128, 0, 128, 128); efl_gfx_shape_stroke_join_set(rect, EFL_GFX_JOIN_ROUND); efl_canvas_vg_object_root_node_set(vector, rect); } done = 0; } /* cleanup */ static void _cleanup(void) { unsigned int i; for (i = 0; i < OBNUM; i++) efl_del(o_shapes[i]); } /* loop - do things */ static void _loop(double t, int f) { int i; Evas_Coord x, y, w = 200, h = 200; for (i = 0; i < OBNUM; i++) { x = (win_w / 2) - (w / 2); x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2); y = (win_h / 2) - (h / 2); y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (w / 2); efl_gfx_entity_position_set(o_shapes[i], EINA_POSITION2D(x, y)); } FPS_STD(NAME); } /* prepend special key handlers if interactive (before STD) */ static void _key(const char *key) { KEY_STD; } /* template stuff - ignore */ # endif #endif #ifdef UI _ui_menu_item_add(ICON, NAME, FNAME); #endif #ifdef PROTO void FNAME(void); #endif #ifndef PROTO # ifndef UI void FNAME(void) { ui_func_set(_key, _loop); _setup(); } # endif #endif #undef FNAME #undef NAME #undef ICON