#undef FNAME #undef NAME #undef ICON /* metadata */ #define FNAME image_crossfade_start #define NAME "Image Crossfade" #define ICON "blend.png" #ifndef PROTO # ifndef UI # include "main.h" /* standard var */ static int done = 0; /* private data */ static Evas_Object *o_images[2]; /* setup */ static void _setup(void) { Evas_Object *o; o = eo_add(EVAS_OBJ_IMAGE_CLASS, evas); o_images[0] = o; eo_do(o, evas_obj_image_file_set(build_path("im1.png"), NULL), evas_obj_image_fill_set(0, 0, 720, 420), evas_obj_size_set(720, 420), evas_obj_visibility_set(EINA_TRUE)); o = eo_add(EVAS_OBJ_IMAGE_CLASS, evas); o_images[1] = o; eo_do(o, evas_obj_image_file_set(build_path("im2.png"), NULL), evas_obj_image_fill_set(0, 0, 720, 420), evas_obj_size_set(720, 420), evas_obj_visibility_set(EINA_TRUE)); done = 0; } /* cleanup */ static void _cleanup(void) { int i; for (i = 0; i < 2; i++) eo_del(o_images[i]); } /* loop - do things */ static void _loop(double t, int f) { int a; a = f & 0x1f; a = ((a << 3) | (a >> 2)) & 0xff; eo_do(o_images[1], evas_obj_color_set(a, a, a, a)); FPS_STD(NAME); } /* prepend special key handlers if interactive (before STD) */ static void _key(char *key) { KEY_STD; } /* template stuff - ignore */ # endif #endif #ifdef UI _ui_menu_item_add(ICON, NAME, FNAME); #endif #ifdef PROTO void FNAME(void); #endif #ifndef PROTO # ifndef UI void FNAME(void) { ui_func_set(_key, _loop); _setup(); } # endif #endif #undef FNAME #undef NAME #undef ICON