#undef FNAME #undef NAME #undef ICON /* metadata */ #define FNAME image_data_argb_alpha_start #define NAME "Image Data ARGB Alpha" #define ICON "data.png" #ifndef PROTO # ifndef UI # include "main.h" /* standard var */ static int done = 0; /* private data */ static Evas_Object *o_images[1]; /* setup */ static void _setup(void) { Evas_Object *o; Eina_Slice sl; sl.len = 640 * 480 * 4; sl.mem = malloc(sl.len); for (int i = 0; i < 1; i++) { o = efl_add(EFL_CANVAS_IMAGE_CLASS, evas); o_images[i] = o; efl_gfx_image_content_hint_set(o, EVAS_IMAGE_CONTENT_HINT_DYNAMIC); efl_gfx_buffer_alpha_set(o, 1); efl_gfx_fill_set(o, EINA_RECT(0, 0, 640, 480)); efl_gfx_entity_size_set(o, EINA_SIZE2D(640, 480)); efl_gfx_entity_visible_set(o, EINA_TRUE); efl_gfx_buffer_managed_set(o, &sl, EINA_SIZE2D(640, 480), 0, EFL_GFX_COLORSPACE_ARGB8888, 0); } done = 0; } /* cleanup */ static void _cleanup(void) { for (int i = 0; i < 1; i++) { Evas_Object *o = o_images[i]; Eina_Slice sl = {}; sl = efl_gfx_buffer_managed_get(o, 0); free((void *) sl.mem); efl_del(o); } } /* loop - do things */ static void _loop(double t, int f) { int i, st; Evas_Coord x, y, w, h; for (i = 0; i < 1; i++) { Evas_Object *o = o_images[i]; unsigned int *p; Eina_Rw_Slice sl = {}; int a, r, g, b; w = 640; h = 480; x = (win_w / 2) - (w / 2); y = (win_h / 2) - (h / 2); efl_gfx_entity_position_set(o, EINA_POSITION2D(x, y)); efl_gfx_entity_size_set(o, EINA_SIZE2D(w, h)); efl_gfx_fill_set(o, EINA_RECT(0, 0, w, h)); sl = efl_gfx_buffer_map(o, EFL_GFX_BUFFER_ACCESS_MODE_WRITE, &EINA_RECT(0, 0, 0, 0), EFL_GFX_COLORSPACE_ARGB8888, 0, &st); if (!sl.mem) { fprintf(stderr, "ERROR: Failed to map image!\n"); continue; } st = st >> 2; p = sl.mem; for (y = 0; y < h; y++) { for (x = 0; x < w; x++) { r = (x * y / 7) + f; g = (x / 2); b = (y / 2); a = (x + y); r &= 0xff; g &= 0xff; b &= 0xff; a &= 0xff; r = (a * r) / 255; g = (a * g) / 255; b = (a * b) / 255; *p = (a << 24) | (r << 16) | (g << 8) | b; p++; } p += (st - w); } efl_gfx_buffer_unmap(o, sl); efl_gfx_buffer_update_add(o, &EINA_RECT(0, 0, w, h)); } FPS_STD(NAME); } /* prepend special key handlers if interactive (before STD) */ static void _key(const char *key) { KEY_STD; } /* template stuff - ignore */ # endif #endif #ifdef UI _ui_menu_item_add(ICON, NAME, FNAME); #endif #ifdef PROTO void FNAME(void); #endif #ifndef PROTO # ifndef UI void FNAME(void) { _setup(); ui_func_set(_key, _loop); } # endif #endif #undef FNAME #undef NAME #undef ICON