#undef FNAME #undef NAME #undef ICON /* metadata */ #define FNAME image_mask_7 #define NAME "Image Mask 7" #define ICON "blend.png" #ifndef PROTO # ifndef UI # include "main.h" /* standard var */ static int done = 0; /* private data */ static Evas_Object *o_images[OBNUM]; static Evas_Object *o_mask; /* setup */ static void _setup(void) { int i; Evas_Object *o; o = efl_add(EFL_CANVAS_IMAGE_CLASS, evas); o_mask = o; efl_file_set(o, build_path("e-logo-2.png"), NULL); efl_gfx_fill_set(o, EINA_RECT(0, 0, 120, 160)); efl_gfx_entity_size_set(o, EINA_SIZE2D(120, 160)); efl_gfx_entity_position_set(o, EINA_POSITION2D((win_w - 120) / 2, (win_h - 160) / 2)); efl_gfx_entity_visible_set(o, EINA_TRUE); for (i = 0; i < OBNUM; i++) { o = efl_add(EFL_CANVAS_IMAGE_CLASS, evas); o_images[i] = o; efl_file_set(o, build_path("logo.png"), NULL); efl_gfx_fill_set(o, EINA_RECT(0, 0, 120, 160)); efl_gfx_entity_size_set(o, EINA_SIZE2D(120, 160)); evas_object_clip_set(o, o_mask); efl_gfx_entity_visible_set(o, EINA_TRUE); } done = 0; } /* cleanup */ static void _cleanup(void) { int i; for (i = 0; i < OBNUM; i++) efl_del(o_images[i]); efl_del(o_mask); } /* loop - do things */ static void _loop(double t, int f) { int i; Evas_Coord x, y, w, h; for (i = 0; i < OBNUM; i++) { w = 120; h = 160; x = (win_w / 2) - (w / 2); x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2); y = (win_h / 2) - (h / 2); y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2); efl_gfx_entity_position_set(o_images[i], EINA_POSITION2D(x, y)); } w = 10 + (110 + (110 * sin((double)(f) / (14.3 * SLOW)))); h = 10 + (150 + (150 * sin((double)(f) / (21.7 * SLOW)))); efl_gfx_fill_set(o_mask, EINA_RECT(0, 0, w, h)); efl_gfx_entity_size_set(o_mask, EINA_SIZE2D(w, h)); efl_gfx_entity_position_set(o_mask, EINA_POSITION2D((win_w - w) / 2, (win_h - h) / 2)); FPS_STD(NAME); } /* prepend special key handlers if interactive (before STD) */ static void _key(const char *key) { KEY_STD; } /* template stuff - ignore */ # endif #endif #ifdef UI _ui_menu_item_add(ICON, NAME, FNAME); #endif #ifdef PROTO void FNAME(void); #endif #ifndef PROTO # ifndef UI void FNAME(void) { ui_func_set(_key, _loop); _setup(); } # endif #endif #undef FNAME #undef NAME #undef ICON