#ifdef HAVE_CONFIG_H # include #endif #include "Eo.h" #include "Evas.h" #include "Eo.hh" #include "Eina.hh" #include "Evas.hh" #include "main.h" #define EXPEDITE_CXX_TEST_IMPL #include "proxy_text_fixed_capi.h" /* standard var */ static int done = 0; /* private data */ static evas::object *texts[OBNUM]; inline Evas_Text_Style_Type operator++(Evas_Text_Style_Type const& x) { int val = static_cast(x); return static_cast(val++); } /* setup */ static void _setup(void) { evas::canvas canvas(::eo_ref(G_evas)); Evas_Text_Style_Type st, i; st = EVAS_TEXT_STYLE_SHADOW; for (; st <= EVAS_TEXT_STYLE_FAR_SOFT_SHADOW; ++i) { evas::text* o = new evas::text(efl::eo::parent = canvas); o->font_set("Vera-Bold", 20); o->text_set("This is a test string"); o->style_set(st); o->evas::object::color_set(255, 255, 255, 255); o->shadow_color_set(0, 0, 0, 24); o->glow_color_set(100, 80, 40, 100); o->glow2_color_set(50, 10, 5, 50); o->outline_color_set(0, 0, 0, 255); o->visibility_set(true); texts[i] = o; ++st; } st = i; for ( ; i < OBNUM ; ++i) { evas::text s(::eo_ref(texts[i % st]->_eo_ptr())); evas::image *o = new evas::image(efl::eo::parent = canvas); o->source_set(s); /* FIXME s == NULL*/ int w,h; s.evas::object::size_get(&w, &h); o->evas::object::size_set(w, h); o->fill_set(0, 0, w, h); o->visibility_set(true); if (texts[i]) delete texts[i]; texts[i] = o; } done = 0; } /* cleanup */ static void _cleanup(void) { for (int i = 0; i < OBNUM; i++) // XXX { texts[i]->parent_set(efl::eo::base(nullptr)); texts[i]->_reset(nullptr); delete texts[i]; } } /* loop - do things */ static void _loop(double t, int f) { Evas_Coord x, y, w, h; for (int i = 0; i < OBNUM; i++) { texts[i]->evas::object::size_get(&w, &h); x = (win_w / 2) - (w / 2); x += ::sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2); y = (win_h / 2) - (h / 2); y += ::cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (w / 2); texts[i]->evas::object::position_set(x, y); } FPS_STD(NAME); } /* prepend special key handlers if interactive (before STD) */ static void _key(char *key) { KEY_STD; } extern "C" void FNAME(void) { ui_func_set(_key, _loop); _setup(); }