#undef FNAME #undef NAME #undef ICON /* metadata */ #define FNAME image_data_ycbcr601pl_map_solid_rotate_start #define NAME "Image Data YCbCr 601 Pointer List Map Solid Rotate" #define ICON "data.png" #ifndef PROTO # ifndef UI # include "main.h" /* standard var */ static int done = 0; /* private data */ static Evas_Object *o_images[1]; static unsigned char *yp = NULL, *up = NULL, *vp = NULL; /* setup */ static void _setup(void) { int i, y; FILE *f; unsigned char **data, **lp; Evas_Object *o; for (i = 0; i < 1; i++) { o = eo_add(EVAS_OBJ_IMAGE_CLASS, evas); o_images[i] = o; eo_do(o, evas_obj_image_content_hint_set(EVAS_IMAGE_CONTENT_HINT_DYNAMIC), evas_obj_image_colorspace_set(EVAS_COLORSPACE_YCBCR422P601_PL), evas_obj_image_size_set(640, 480), evas_obj_image_alpha_set(0), evas_obj_image_fill_set(0, 0, 640, 480), evas_obj_size_set(640, 480), evas_obj_visibility_set(EINA_TRUE)); yp = malloc(640 * 480); up = malloc(320 * 240); vp = malloc(320 * 240); f = fopen(build_path("tp.yuv"), "rb"); if (f) { fread(yp, 640 * 480, 1, f); fread(up, 320 * 240, 1, f); fread(vp, 320 * 240, 1, f); fclose(f); } data = evas_object_image_data_get(o_images[i], 1); lp = data; for (y = 0; y < 480; y++) { *lp = yp + (y * 640); lp++; } for (y = 0; y < 240; y++) { *lp = up + (y * 320); lp++; } for (y = 0; y < 240; y++) { *lp = vp + (y * 320); lp++; } eo_do(o_images[i], evas_obj_image_data_set(data)); } done = 0; } /* cleanup */ static void _cleanup(void) { int i; for (i = 0; i < 1; i++) eo_del(o_images[i]); free(yp); free(up); free(vp); } /* loop - do things */ static void _loop(double t, int f) { int i; static Evas_Map *m = NULL; Evas_Coord x, y, w, h; if (!m) m = evas_map_new(4); for (i = 0; i < 1; i++) { w = 640; h = 480; x = (win_w / 2) - (w / 2); y = (win_h / 2) - (h / 2); evas_map_util_points_populate_from_geometry(m, x, y, w, h, 0); evas_map_util_rotate(m, f, x + (w / 2), y + (h / 2)); eo_do(o_images[i], evas_obj_map_enable_set(1), evas_obj_map_set(m)); } FPS_STD(NAME); } /* prepend special key handlers if interactive (before STD) */ static void _key(char *key) { KEY_STD; } /* template stuff - ignore */ # endif #endif #ifdef UI _ui_menu_item_add(ICON, NAME, FNAME); #endif #ifdef PROTO void FNAME(void); #endif #ifndef PROTO # ifndef UI void FNAME(void) { _setup(); ui_func_set(_key, _loop); } # endif #endif #undef FNAME #undef NAME #undef ICON