#undef FNAME #undef NAME #undef ICON /* metadata */ #define FNAME image_data_ycbcr601pl_start #define NAME "Image Data YCbCr 601 Pointer List" #define ICON "data.png" #ifndef PROTO # ifndef UI # include "main.h" /* standard var */ static int done = 0; /* private data */ static Evas_Object *o_images[1]; static unsigned char *yp = NULL, *up = NULL, *vp = NULL; /* setup */ static void _setup(void) { int i, y; FILE *f; unsigned char *data, **lp; Evas_Object *o; for (i = 0; i < 1; i++) { o = efl_add(EFL_CANVAS_IMAGE_CLASS, evas); o_images[i] = o; efl_image_content_hint_set(o, EVAS_IMAGE_CONTENT_HINT_DYNAMIC); efl_gfx_buffer_alpha_set(o, 0); efl_gfx_fill_set(o, 0, 0, 640, 480); efl_gfx_size_set(o, 640, 480); efl_gfx_visible_set(o, EINA_TRUE); data = malloc(sizeof (void*) * (480 + 240 + 240)); yp = malloc(640 * 480); up = malloc(320 * 240); vp = malloc(320 * 240); f = fopen(build_path("tp.yuv"), "rb"); if (f) { fread(yp, 640 * 480, 1, f); fread(up, 320 * 240, 1, f); fread(vp, 320 * 240, 1, f); fclose(f); } lp = (unsigned char**) data; for (y = 0; y < 480; y++) { *lp = yp + (y * 640); lp++; } for (y = 0; y < 240; y++) { *lp = up + (y * 320); lp++; } for (y = 0; y < 240; y++) { *lp = vp + (y * 320); lp++; } efl_gfx_buffer_copy_set(o_images[i], data, 640, 480, 640 * sizeof (int), EVAS_COLORSPACE_YCBCR422P601_PL, 0); free(data); // Not a real copy in fact... /* free(yp); */ /* free(up); */ /* free(vp); */ } done = 0; } /* cleanup */ static void _cleanup(void) { int i; for (i = 0; i < 1; i++) efl_del(o_images[i]); // FIXME: the object is not destroyed anymore so we can't free the data /* free(yp); */ /* free(up); */ /* free(vp); */ } /* loop - do things */ static void _loop(double t, int f) { int i; Evas_Coord x, y, w, h; for (i = 0; i < 1; i++) { w = 640; h = 480; x = (win_w / 2) - (w / 2); y = (win_h / 2) - (h / 2); efl_gfx_position_set(o_images[i], x, y); efl_gfx_size_set(o_images[i], w, h); efl_gfx_fill_set(o_images[i], 0, 0, w, h); efl_gfx_buffer_update_add(o_images[i], 0, 0, 640, 480); } FPS_STD(NAME); } /* prepend special key handlers if interactive (before STD) */ static void _key(const char *key) { KEY_STD; } /* template stuff - ignore */ # endif #endif #ifdef UI _ui_menu_item_add(ICON, NAME, FNAME); #endif #ifdef PROTO void FNAME(void); #endif #ifndef PROTO # ifndef UI void FNAME(void) { _setup(); ui_func_set(_key, _loop); } # endif #endif #undef FNAME #undef NAME #undef ICON