#undef FNAME #undef NAME #undef ICON /* metadata */ #define FNAME widgets_file_icons_start #define NAME "Widgets File Icons" #define ICON "widgets.png" #ifndef PROTO # ifndef UI # include "main.h" /* standard var */ static int done = 0; /* private data */ #define NUM 512 #define ICON_SIZE 64 static Evas_Object *o_images[NUM]; static Evas_Object *o_texts[NUM]; static const char *icons[] = { "bug.png", "bulb.png", "camera.png", "colorbox.png", "e.png", "error.png", "flower.png", "house.png", "mushroom.png", "pulse.png", "typewriter.png", "warning.png", "watch.png" }; /* setup */ static void _setup(void) { int i; Evas_Object *o; for (i = 0; i < NUM; i++) { o = eo_add(EVAS_IMAGE_CLASS, evas); o_images[i] = o; efl_file_set(o, build_path(icons[i % 13]), NULL); efl_gfx_fill_set(o, 0, 0, ICON_SIZE, ICON_SIZE); efl_gfx_size_set(o, ICON_SIZE, ICON_SIZE); efl_gfx_visible_set(o, EINA_TRUE); o = eo_add(EVAS_TEXT_CLASS, evas); o_texts[i] = o; efl_text_properties_font_set(o, "Vera-Bold", 10); efl_text_set(o, icons[i % 13]); evas_obj_text_style_set(o, EVAS_TEXT_STYLE_FAR_SOFT_SHADOW); efl_gfx_color_set(o, 255, 255, 255, 255); evas_obj_text_shadow_color_set(o, 0, 0, 0, 24); efl_gfx_visible_set(o, EINA_TRUE); } done = 0; } /* cleanup */ static void _cleanup(void) { int i; for (i = 0; i < NUM; i++) { eo_del(o_images[i]); eo_del(o_texts[i]); } } /* loop - do things */ static void _loop(double t, int f) { int i; Evas_Coord x, y, tw, th, cent; x = 0; y = 0 - f; for (i = 0; i < NUM; i++) { efl_gfx_position_set(o_images[i], x + 8, y); efl_gfx_size_get(o_texts[i], &tw, &th); cent = (ICON_SIZE + 16 - tw) / 2; efl_gfx_position_set(o_texts[i], x + cent, y + ICON_SIZE + 4); x += ICON_SIZE + 16; if (x > win_w) { x = 0; y += ICON_SIZE + 16; } } FPS_STD(NAME); } /* prepend special key handlers if interactive (before STD) */ static void _key(char *key) { KEY_STD; } /* template stuff - ignore */ # endif #endif #ifdef UI _ui_menu_item_add(ICON, NAME, FNAME); #endif #ifdef PROTO void FNAME(void); #endif #ifndef PROTO # ifndef UI void FNAME(void) { ui_func_set(_key, _loop); _setup(); } # endif #endif #undef FNAME #undef NAME #undef ICON