#undef FNAME #undef NAME #undef ICON /* metadata */ #define FNAME text_styles_different_strings_start #define NAME "Text Styles Different Strings" #define ICON "mushroom.png" #ifndef PROTO # ifndef UI # include "main.h" /* standard var */ static int done = 0; /* private data */ static Evas_Object *o_texts[OBNUM]; /* setup */ static void _setup(void) { int i; Evas_Object *o; Evas_Text_Style_Type st; char buf[1024]; const char *strs[] = { "Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I", "Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy", "Fiddly", "Family", "Lair", "Monkeys", "Magazine" }; srnd(); st = EVAS_TEXT_STYLE_SHADOW; for (i = 0; i < OBNUM; i++) { o = evas_object_text_add(evas); o_texts[i] = o; evas_object_text_font_set(o, "Vera-Bold", 20); snprintf(buf, sizeof(buf), "%s %s %s %s.", strs[rnd() % (sizeof(strs) / sizeof(char *))], strs[rnd() % (sizeof(strs) / sizeof(char *))], strs[rnd() % (sizeof(strs) / sizeof(char *))], strs[rnd() % (sizeof(strs) / sizeof(char *))]); evas_object_text_text_set(o, buf); evas_object_text_style_set(o, st); evas_object_color_set(o, 255, 255, 255, 255); evas_object_text_shadow_color_set(o, 0, 0, 0, 24); evas_object_text_glow_color_set(o, 100, 80, 40, 100); evas_object_text_glow2_color_set(o, 50, 10, 5, 50); evas_object_text_outline_color_set(o, 0, 0, 0, 255); evas_object_show(o); st++; if (st > EVAS_TEXT_STYLE_FAR_SOFT_SHADOW) st = EVAS_TEXT_STYLE_SHADOW; } done = 0; } /* cleanup */ static void _cleanup(void) { int i; for (i = 0; i < OBNUM; i++) evas_object_del(o_texts[i]); } /* loop - do things */ static void _loop(double t, int f) { int i; Evas_Coord x, y, w, h; for (i = 0; i < OBNUM; i++) { evas_object_geometry_get(o_texts[i], NULL, NULL, &w, &h); x = (win_w / 2) - (w / 2); x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2); y = (win_h / 2) - (h / 2); y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (w / 2); evas_object_move(o_texts[i], x, y); } FPS_STD(NAME); } /* prepend special key handlers if interactive (before STD) */ static void _key(char *key) { KEY_STD; } /* template stuff - ignore */ # endif #endif #ifdef UI _ui_menu_item_add(ICON, NAME, FNAME); #endif #ifdef PROTO void FNAME(void); #endif #ifndef PROTO # ifndef UI void FNAME(void) { ui_func_set(_key, _loop); _setup(); } # endif #endif #undef FNAME #undef NAME #undef ICON