#ifdef HAVE_CONFIG_H # include #endif #include "Eo.h" #include "Evas.h" #include "Eo.hh" #include "Eina.hh" #include "Evas.hh" #include "main.h" #define EXPEDITE_CXX_TEST_IMPL #include "text_change_capi.h" /* standard var */ static int done = 0; /* private data */ static efl::eina::list texts; /* setup */ static void _setup(void) { evas::canvas canvas(::eo_ref(G_evas)); char buf[1024]; const char *strs[] = { "Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I", "Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy", "Fiddly", "Family", "Lair", "Monkeys", "Magazine" }; srnd(); for (int i = 0; i < OBNUM; i++) { evas::text o(efl::eo::parent = canvas); texts.push_back(o); o.font_set("Vera-Bold", 20); snprintf(buf, sizeof(buf), "%s %s %s %s.", // XXX strs[rnd() % (sizeof(strs) / sizeof(char *))], strs[rnd() % (sizeof(strs) / sizeof(char *))], strs[rnd() % (sizeof(strs) / sizeof(char *))], strs[rnd() % (sizeof(strs) / sizeof(char *))]); Evas_Coord w, h; o.text_set(buf); o.evas::object::color_set(0, 0, 0, 255); o.evas::object::size_get(&w, &h); Evas_Coord x = (win_w / 2) - (w / 2); x += sin((double)((i * 13)) / (36.7 * SLOW)) * (w / 2); Evas_Coord y = (win_h / 2) - (h / 2); y += cos((double)((i * 28)) / (43.8 * SLOW)) * (w / 2); o.evas::object::position_set(x, y); o.evas::object::visibility_set(true); } done = 0; } /* cleanup */ static void _cleanup(void) { texts.clear(); } /* loop - do things */ static void _loop(double t, int f) { char buf[1024]; const char *strs[] = { "Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I", "Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy", "Fiddly", "Family", "Lair", "Monkeys", "Magazine" }; for (evas::text& text : texts) { snprintf(buf, sizeof(buf), "%s %s %s %s.", strs[rnd() % (sizeof(strs) / sizeof(char *))], strs[rnd() % (sizeof(strs) / sizeof(char *))], strs[rnd() % (sizeof(strs) / sizeof(char *))], strs[rnd() % (sizeof(strs) / sizeof(char *))]); text.text_set(buf); } FPS_STD(NAME); } static void _key(char *key) { KEY_STD; } extern "C" void FNAME(void) { ui_func_set(_key, _loop); _setup(); }