#undef FNAME #undef NAME #undef ICON /* metadata */ #define FNAME vg_basic_gradient_start #define NAME "VG Basic Gradient" #define ICON "vector.png" #ifndef PROTO # ifndef UI # include "main.h" /* standard var */ static int done = 0; /* private data */ static Eo *o_shapes[OBNUM]; static const Efl_Gfx_Gradient_Stop stops[3] = { { 0, 255, 0, 0, 255 }, { 0.5, 0, 255, 0, 255 }, { 1, 0, 0, 255, 255 } }; /* setup * Creating Evas Objects, each holds a vector shape. * Then start moving these Evas Objects. */ static void _setup(void) { unsigned int i; for (i = 0; i < OBNUM; i++) { Efl_VG *root, *gradient, *rect; Eo *vector; double w = 70, h = 70, stroke_w = 3; vector = eo_add(EVAS_VG_CLASS, evas); o_shapes[i] = vector; efl_gfx_size_set(vector, w + stroke_w * 2, h + stroke_w * 2); efl_gfx_position_set(vector, 0, 0); efl_gfx_visible_set(vector, EINA_TRUE); root = evas_object_vg_root_node_get(vector); gradient = eo_add(EFL_VG_GRADIENT_LINEAR_CLASS, NULL); efl_gfx_gradient_stop_set(gradient, stops, 3); efl_gfx_gradient_spread_set(gradient, EFL_GFX_GRADIENT_SPREAD_REFLECT); efl_gfx_gradient_linear_start_set(gradient, 10, 10); efl_gfx_gradient_linear_end_set(gradient, 50, 50); rect = eo_add(EFL_VG_SHAPE_CLASS, root); efl_gfx_shape_append_rect(rect, 0 + stroke_w, 0 + stroke_w, w, h, 10, 10); efl_vg_shape_fill_set(rect, gradient); efl_gfx_shape_stroke_width_set(rect, stroke_w); efl_gfx_shape_stroke_color_set(rect, 128, 0, 128, 128); efl_gfx_shape_stroke_join_set(rect, EFL_GFX_JOIN_ROUND); } done = 0; } /* cleanup */ static void _cleanup(void) { unsigned int i; for (i = 0; i < OBNUM; i++) eo_del(o_shapes[i]); } /* loop - do things */ static void _loop(double t, int f) { int i; Evas_Coord x, y, w = 200, h = 200; for (i = 0; i < OBNUM; i++) { x = (win_w / 2) - (w / 2); x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2); y = (win_h / 2) - (h / 2); y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (w / 2); efl_gfx_position_set(o_shapes[i], x, y); } FPS_STD(NAME); } /* prepend special key handlers if interactive (before STD) */ static void _key(const char *key) { KEY_STD; } /* template stuff - ignore */ # endif #endif #ifdef UI _ui_menu_item_add(ICON, NAME, FNAME); #endif #ifdef PROTO void FNAME(void); #endif #ifndef PROTO # ifndef UI void FNAME(void) { ui_func_set(_key, _loop); _setup(); } # endif #endif #undef FNAME #undef NAME #undef ICON