expedite/src/bin/image_mask_13.c

123 lines
2.3 KiB
C

#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_mask_13
#define NAME "Image Mask 13"
#define ICON "blend.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];
static Evas_Object *o_mask;
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
o = eo_add(EVAS_IMAGE_CLASS,evas);
o_mask = o;
eo_do(o,
efl_file_set(build_path("e-logo-mask.png"), NULL),
efl_gfx_fill_set(0, 0, 720, 420),
efl_gfx_size_set(720, 420),
efl_gfx_position_set((win_w - 720) / 2, (win_h - 420) / 2),
efl_gfx_visible_set(EINA_TRUE));
for (i = 0; i < OBNUM; i++)
{
o = eo_add(EVAS_IMAGE_CLASS,evas);
o_images[i] = o;
eo_do(o,
efl_file_set(build_path("logo.png"), NULL),
efl_gfx_fill_set(0, 0, 120, 160),
efl_gfx_size_set(120, 160),
efl_image_smooth_scale_set(0),
evas_obj_clip_set(o_mask),
efl_gfx_visible_set(EINA_TRUE));
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) eo_del(o_images[i]);
eo_del(o_mask);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w, h, w0, h0;
for (i = 0; i < OBNUM; i++)
{
w0 = 80;
h0 = 80;
w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
eo_do(o_images[i],
efl_gfx_position_set(x, y),
efl_gfx_size_set(w, h),
efl_gfx_fill_set(0, 0, w, h));
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON