expedite/src/bin/vg_scaled.c

145 lines
3.7 KiB
C

#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME vg_scaled_start
#define NAME "VG Scaled"
#define ICON "vector.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Eo *o_objects[OBNUM], *o_shapes[OBNUM], *o_gradient[OBNUM];
static const Efl_Gfx_Gradient_Stop stops[3] = {
{ 0, 255, 0, 0, 255 },
{ 0.5, 0, 255, 0, 255 },
{ 1, 0, 0, 255, 255 }
};
/* setup
* Creating Evas Objects, each holds a vector shape.
* Then start moving these Evas Objects. */
static void _setup(void)
{
unsigned int i;
for (i = 0; i < OBNUM; i++)
{
Efl_VG *gradient, *rect;
Eo *vector;
double w = 70, h = 70, stroke_w = 3;
vector = efl_add(EFL_CANVAS_VG_OBJECT_CLASS, evas);
o_objects[i] = vector;
efl_gfx_entity_size_set(vector, EINA_SIZE2D(w + stroke_w * 2, h + stroke_w * 2));
efl_gfx_entity_position_set(vector, EINA_POSITION2D(0, 0));
efl_gfx_entity_visible_set(vector, EINA_TRUE);
efl_canvas_vg_object_fill_mode_set(vector, EFL_CANVAS_VG_FILL_MODE_STRETCH);
o_gradient[i] = gradient = efl_add(EFL_CANVAS_VG_GRADIENT_LINEAR_CLASS, vector);
efl_gfx_gradient_stop_set(gradient, stops, 3);
efl_gfx_gradient_spread_set(gradient, EFL_GFX_GRADIENT_SPREAD_REFLECT);
efl_gfx_gradient_linear_start_set(gradient, 10, 10);
efl_gfx_gradient_linear_end_set(gradient, 50, 50);
o_shapes[i] = rect = efl_add(EFL_CANVAS_VG_SHAPE_CLASS, vector);
efl_gfx_path_append_rect(rect, 0 + stroke_w, 0 + stroke_w, w, h, 10, 10);
efl_canvas_vg_shape_fill_set(rect, gradient);
efl_gfx_shape_stroke_width_set(rect, stroke_w);
efl_gfx_shape_stroke_color_set(rect, 128, 0, 128, 128);
efl_gfx_shape_stroke_join_set(rect, EFL_GFX_JOIN_ROUND);
efl_canvas_vg_object_root_node_set(vector, rect);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
unsigned int i;
for (i = 0; i < OBNUM; i++)
{
efl_del(o_objects[i]);
o_objects[i] = NULL;
}
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w, h, w0 = 70, h0 = 70;
double stroke_w = 3;
for (i = 0; i < OBNUM; i++)
{
w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
efl_gfx_entity_position_set(o_objects[i], EINA_POSITION2D(x, y));
efl_gfx_entity_size_set(o_objects[i], EINA_SIZE2D(w + stroke_w * 2, h + stroke_w * 2));
efl_canvas_vg_object_viewbox_set(o_objects[i], EINA_RECT(0, 0, w + stroke_w * 2, h + stroke_w * 2));
efl_gfx_path_reset(o_shapes[i]);
efl_gfx_path_append_rect(o_shapes[i], 0 + stroke_w, 0 + stroke_w, w, h, 10, 10);
efl_canvas_vg_shape_fill_set(o_shapes[i], o_gradient[i]);
efl_gfx_shape_stroke_width_set(o_shapes[i], stroke_w);
efl_gfx_shape_stroke_color_set(o_shapes[i], 128, 0, 128, 128);
efl_gfx_shape_stroke_join_set(o_shapes[i], EFL_GFX_JOIN_ROUND);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(const char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON