expedite/src/bin/image_data_argb_alpha.c

152 lines
3.0 KiB
C

#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_data_argb_alpha_start
#define NAME "Image Data ARGB Alpha"
#define ICON "data.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[1];
/* setup */
static void _setup(void)
{
Evas_Object *o;
Eina_Slice sl;
sl.len = 640 * 480 * 4;
sl.mem = malloc(sl.len);
for (int i = 0; i < 1; i++)
{
o = efl_add(EFL_CANVAS_IMAGE_CLASS, evas);
o_images[i] = o;
efl_image_content_hint_set(o, EVAS_IMAGE_CONTENT_HINT_DYNAMIC);
efl_gfx_buffer_alpha_set(o, 1);
efl_gfx_fill_set(o, 0, 0, 640, 480);
efl_gfx_size_set(o, 640, 480);
efl_gfx_visible_set(o, EINA_TRUE);
efl_gfx_buffer_managed_set(o, &sl, 640, 480, 0, EFL_GFX_COLORSPACE_ARGB8888, 0);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
for (int i = 0; i < 1; i++)
{
Evas_Object *o = o_images[i];
Eina_Slice sl = {};
efl_gfx_buffer_managed_get(o, &sl, 0);
free((void *) sl.mem);
efl_del(o);
}
}
/* loop - do things */
static void _loop(double t, int f)
{
int i, st;
Evas_Coord x, y, w, h;
for (i = 0; i < 1; i++)
{
Evas_Object *o = o_images[i];
unsigned int *p;
Eina_Rw_Slice sl = {};
int a, r, g, b;
w = 640;
h = 480;
x = (win_w / 2) - (w / 2);
y = (win_h / 2) - (h / 2);
efl_gfx_position_set(o, x, y);
efl_gfx_size_set(o, w, h);
efl_gfx_fill_set(o, 0, 0, w, h);
efl_gfx_buffer_map(o, &sl, EFL_GFX_BUFFER_ACCESS_MODE_WRITE,
0, 0, 0, 0, EFL_GFX_COLORSPACE_ARGB8888, 0, &st);
if (!sl.mem)
{
fprintf(stderr, "ERROR: Failed to map image!\n");
continue;
}
st = st >> 2;
p = sl.mem;
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
{
r = (x * y / 7) + f;
g = (x / 2);
b = (y / 2);
a = (x + y);
r &= 0xff;
g &= 0xff;
b &= 0xff;
a &= 0xff;
r = (a * r) / 255;
g = (a * g) / 255;
b = (a * b) / 255;
*p = (a << 24) | (r << 16) | (g << 8) | b;
p++;
}
p += (st - w);
}
efl_gfx_buffer_unmap(o, &sl);
efl_gfx_buffer_update_add(o, 0, 0, w, h);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(const char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
_setup();
ui_func_set(_key, _loop);
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON