expedite/src/bin/text_styles_different_strin...

126 lines
2.5 KiB
C

#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME text_styles_different_strings_start
#define NAME "Text Styles Different Strings"
#define ICON "text.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_texts[OBNUM];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
Evas_Text_Style_Type st;
char buf[1024];
const char *strs[] = {
"Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I",
"Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy",
"Fiddly", "Family", "Lair", "Monkeys", "Magazine"
};
srnd();
st = EVAS_TEXT_STYLE_SHADOW;
for (i = 0; i < OBNUM; i++)
{
o = eo_add(EVAS_OBJ_TEXT_CLASS, evas);
o_texts[i] = o;
eo_do(o, evas_obj_text_font_set("Vera-Bold", 20));
snprintf(buf, sizeof(buf), "%s %s %s %s.",
strs[rnd() % (sizeof(strs) / sizeof(char *))],
strs[rnd() % (sizeof(strs) / sizeof(char *))],
strs[rnd() % (sizeof(strs) / sizeof(char *))],
strs[rnd() % (sizeof(strs) / sizeof(char *))]);
eo_do(o, evas_obj_text_text_set(buf),
evas_obj_text_style_set(st),
evas_obj_color_set(255, 255, 255, 255),
evas_obj_text_shadow_color_set(0, 0, 0, 24),
evas_obj_text_glow_color_set(100, 80, 40, 100),
evas_obj_text_glow2_color_set(50, 10, 5, 50),
evas_obj_text_outline_color_set(0, 0, 0, 255),
evas_obj_visibility_set(EINA_TRUE));
st++;
if (st > EVAS_TEXT_STYLE_FAR_SOFT_SHADOW) st = EVAS_TEXT_STYLE_SHADOW;
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) eo_del(o_texts[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
static int k = 0;
int i;
Evas_Coord x, y, w, h;
for (i = 0; i < OBNUM; i++)
{
eo_do(o_texts[i], evas_obj_size_get(&w, &h));
x = (win_w / 2) - (w / 2);
x += sin((double)(f + ((i + k) * 13)) / (36.7 * SLOW)) * (w / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + ((i + k) * 28)) / (43.8 * SLOW)) * (w / 2);
eo_do(o_texts[i], evas_obj_position_set(x, y));
}
++k;
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
_setup();
ui_func_set(_key, _loop);
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON