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#undef FNAME |
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#undef NAME |
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#undef ICON |
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/* metadata */ |
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#define FNAME textblock_auto_align_start |
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#define NAME "Textblock auto align" |
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#define ICON "text.png" |
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#ifndef PROTO |
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# ifndef UI |
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# include "main.h" |
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/* standard var */ |
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static int done = 0; |
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/* private data */ |
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static Evas_Object *o_text; |
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/* setup */ |
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static void _setup(void) |
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{ |
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Evas_Object *o; |
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Evas_Textblock_Style *st; |
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o = evas_object_textblock_add(evas); |
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o_text = o; |
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st = evas_textblock_style_new(); |
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evas_textblock_style_set |
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(st, |
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"DEFAULT='font=Sans font_size=10 color=#000000 wrap=word'" |
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"br='\n'" |
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"ps='ps'" |
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); |
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evas_object_textblock_style_set(o, st); |
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evas_textblock_style_free(st); |
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evas_object_textblock_clear(o); |
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evas_object_textblock_text_markup_set |
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(o, |
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"This is a test of auto alignment in Evas<ps>" |
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"<br>" |
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"This text should be left aligned<ps>" |
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"\xE2\x80\x8FThis text should be right aligned<ps>" |
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"\xE2\x80\x8FThis text should be right aligned<br>" |
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"Same as this text.<ps>" |
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"This text should be left aligned<br>" |
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"\xE2\x80\x8FSame as this text." |
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"<br><br><ps>" |
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"The word 'זה' should be the rightmost, 'טקסט' after, and 'בעברית' last<br>" |
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"in the following text:<ps>" |
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"זה טקסט בעברית<ps>" |
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"<br>" |
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"In the next text, the paragraph should be right aligned and the<br>" |
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"words should appear in the following order: 'דוגמה' first, 'of' second,<br>" |
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"'טקסט' third, 'english' fourth and 'in' fifth, counting from right to left<ps>" |
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"דוגמה of טקסט in english." |
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); |
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evas_object_show(o); |
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done = 0; |
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} |
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/* cleanup */ |
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static void _cleanup(void) |
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{ |
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evas_object_del(o_text); |
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} |
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/* loop - do things */ |
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static void _loop(double t, int f) |
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{ |
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Evas_Coord x, y, w, h, w0, h0; |
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int i = 0; |
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evas_object_textblock_size_native_get(o_text, &w0, &h0); |
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w = w0; |
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h = h0; |
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w += fabs(sin((double)(f + (i * 13)) / (31.1 * SLOW))) * (w0); |
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x = (win_w / 2) - (w / 2); |
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y = (win_h / 2) - (h0 / 2); |
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evas_object_move(o_text, x, y); |
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evas_object_resize(o_text, w, h); |
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FPS_STD(NAME); |
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} |
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/* prepend special key handlers if interactive (before STD) */ |
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static void _key(char *key) |
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{ |
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KEY_STD; |
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} |
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/* template stuff - ignore */ |
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# endif |
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#endif |
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#ifdef UI |
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_ui_menu_item_add(ICON, NAME, FNAME); |
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#endif |
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#ifdef PROTO |
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void FNAME(void); |
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#endif |
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#ifndef PROTO |
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# ifndef UI |
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void FNAME(void) |
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{ |
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ui_func_set(_key, _loop); |
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_setup(); |
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} |
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# endif |
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#endif |
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#undef FNAME |
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#undef NAME |
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#undef ICON
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