expedite/src/bin/image_data_ycbcr601pl_map_s...

148 lines
2.8 KiB
C

#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_data_ycbcr601pl_map_solid_rotate_start
#define NAME "Image Data YCbCr 601 Pointer List Map Solid Rotate"
#define ICON "data.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[1];
static unsigned char *yp = NULL, *up = NULL, *vp = NULL;
/* setup */
static void _setup(void)
{
int i, y;
FILE *f;
unsigned char **data, **lp;
Evas_Object *o;
for (i = 0; i < 1; i++)
{
o = eo_add(EVAS_IMAGE_CLASS, evas);
o_images[i] = o;
efl_image_content_hint_set(o, EVAS_IMAGE_CONTENT_HINT_DYNAMIC);
efl_gfx_buffer_alpha_set(o, 0);
efl_gfx_fill_set(o, 0, 0, 640, 480);
efl_gfx_size_set(o, 640, 480);
efl_gfx_visible_set(o, EINA_TRUE);
data = malloc(sizeof (void*) * (480 + 240 + 240));
yp = malloc(640 * 480);
up = malloc(320 * 240);
vp = malloc(320 * 240);
f = fopen(build_path("tp.yuv"), "rb");
if (f)
{
fread(yp, 640 * 480, 1, f);
fread(up, 320 * 240, 1, f);
fread(vp, 320 * 240, 1, f);
fclose(f);
}
lp = data;
for (y = 0; y < 480; y++)
{
*lp = yp + (y * 640);
lp++;
}
for (y = 0; y < 240; y++)
{
*lp = up + (y * 320);
lp++;
}
for (y = 0; y < 240; y++)
{
*lp = vp + (y * 320);
lp++;
}
efl_gfx_buffer_data_set(o_images[i], data, 640, 480, 0, EFL_GFX_COLORSPACE_YCBCR422P601_PL);
free(yp);
free(up);
free(vp);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < 1; i++) eo_unref(o_images[i]);
/* free(yp); */
/* free(up); */
/* free(vp); */
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
static Evas_Map *m = NULL;
Evas_Coord x, y, w, h;
if (!m) m = evas_map_new(4);
for (i = 0; i < 1; i++)
{
w = 640;
h = 480;
x = (win_w / 2) - (w / 2);
y = (win_h / 2) - (h / 2);
evas_map_util_points_populate_from_geometry(m, x, y, w, h, 0);
evas_map_util_rotate(m, f, x + (w / 2), y + (h / 2));
evas_obj_map_enable_set(o_images[i], 1);
evas_obj_map_set(o_images[i], m);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
_setup();
ui_func_set(_key, _loop);
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON