124 lines
2.3 KiB
C
124 lines
2.3 KiB
C
#undef FNAME
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#undef NAME
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#undef ICON
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/* metadata */
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#define FNAME image_mask_11
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#define NAME "Image Mask 11"
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#define ICON "blend.png"
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#ifndef PROTO
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# ifndef UI
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# include "main.h"
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/* standard var */
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static int done = 0;
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/* private data */
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static Evas_Object *o_images[OBNUM];
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static Evas_Object *o_mask;
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/* setup */
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static void _setup(void)
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{
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int i;
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Evas_Object *o;
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o = evas_object_image_add(evas);
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o_mask = o;
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evas_object_image_file_set(o, build_path("e-logo-mask.png"), NULL);
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evas_object_image_fill_set(o, 0, 0, 720, 420);
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evas_object_resize(o, 720, 420);
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evas_object_move(o, (win_w - 720) / 2, (win_h - 420) / 2);
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evas_object_show(o);
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for (i = 0; i < OBNUM; i++)
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{
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o = evas_object_image_add(evas);
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o_images[i] = o;
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evas_object_image_file_set(o, build_path("logo.png"), NULL);
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evas_object_image_fill_set(o, 0, 0, 120, 160);
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evas_object_resize(o, 120, 160);
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evas_object_clip_set(o, o_mask);
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evas_object_show(o);
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}
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done = 0;
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}
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/* cleanup */
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static void _cleanup(void)
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{
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int i;
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for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
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evas_object_del(o_mask);
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}
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/* loop - do things */
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static void _loop(double t, int f)
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{
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int i;
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Evas_Map *m;
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Evas_Coord x, y, w, h;
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for (i = 0; i < OBNUM; i++)
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{
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w = 120;
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h = 160;
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x = (win_w / 2) - (w / 2);
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x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
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y = (win_h / 2) - (h / 2);
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y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
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evas_object_move(o_images[i], x, y);
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}
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m = evas_map_new(4);
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evas_map_util_points_populate_from_geometry(m,
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(win_w - 720) / 2,
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(win_h - 420) / 2,
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720, 420, 0);
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evas_map_util_rotate(m, f, win_w / 2, win_h / 2);
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evas_object_map_enable_set(o_mask, 1);
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evas_object_map_set(o_mask, m);
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evas_map_free(m);
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FPS_STD(NAME);
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}
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/* prepend special key handlers if interactive (before STD) */
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static void _key(char *key)
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{
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KEY_STD;
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}
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/* template stuff - ignore */
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# endif
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#endif
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#ifdef UI
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_ui_menu_item_add(ICON, NAME, FNAME);
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#endif
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#ifdef PROTO
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void FNAME(void);
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#endif
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#ifndef PROTO
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# ifndef UI
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void FNAME(void)
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{
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ui_func_set(_key, _loop);
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_setup();
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}
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# endif
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#endif
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#undef FNAME
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#undef NAME
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#undef ICON
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