expedite/src/bin/image_crossfade.c

101 lines
1.5 KiB
C

#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_crossfade_start
#define NAME "Image Crossfade"
#define ICON "blend.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[2];
/* setup */
static void _setup(void)
{
Evas_Object *o;
o = eo_add(EFL_CANVAS_IMAGE_CLASS, evas);
o_images[0] = o;
efl_file_set(o, build_path("im1.png"), NULL);
efl_gfx_fill_set(o, 0, 0, 720, 420);
efl_gfx_size_set(o, 720, 420);
efl_gfx_visible_set(o, EINA_TRUE);
o = eo_add(EFL_CANVAS_IMAGE_CLASS, evas);
o_images[1] = o;
efl_file_set(o, build_path("im2.png"), NULL);
efl_gfx_fill_set(o, 0, 0, 720, 420);
efl_gfx_size_set(o, 720, 420);
efl_gfx_visible_set(o, EINA_TRUE);
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < 2; i++) eo_del(o_images[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int a;
a = f & 0x1f;
a = ((a << 3) | (a >> 2)) & 0xff;
efl_gfx_color_set(o_images[1], a, a, a, a);
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(const char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON