New 1.15 API: evas.Textblock.obstacle_* functions
untested, but quite simple api, should work
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@ -182,6 +182,52 @@ cdef class Textblock(Object):
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evas_object_textblock_style_insets_get(self.obj, &l, &r, &t, &b)
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return (l, r, t, b)
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def obstacle_add(self, Object obstacle):
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"""
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Add obstacle evas object to be observed during layout of text.
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The textblock does the layout of the text according to the position
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of the obstacle.
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:param obstacle: An evas object to be used as an obstacle
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:type obstacle: :class:`Object`
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:return: ``True`` on success or ``False`` on failure
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:rtype: bool
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.. versionadded:: 1.15
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"""
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return bool(evas_object_textblock_obstacle_add(self.obj, obstacle.obj))
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def obstacle_del(self, Object obstacle):
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"""Removes an object from observation during text layout.
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:param obstacle: An evas object to be removed as an obstacle
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:type obstacle: :class:`Object`
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:return: ``True`` on success or ``False`` on failure
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:rtype: bool
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.. versionadded:: 1.15
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"""
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return bool(evas_object_textblock_obstacle_del(self.obj, obstacle.obj))
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def obstacles_update(self):
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"""Triggers for relayout due to obstacles' state change.
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The obstacles alone don't affect the layout, until this is called. Use
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this after doing changes (moving, positioning etc.) in the obstacles
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that you would like to be considered in the layout. For example: if you
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have just repositioned the obstacles to differrent coordinates relative
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to the textblock, you need to call this so it will consider this new
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state and will relayout the text.
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.. versionadded:: 1.15
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"""
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evas_object_textblock_obstacles_update(self.obj)
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_object_mapping_register("Evas_Textblock", Textblock)
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@ -1027,6 +1027,9 @@ cdef extern from "Evas.h":
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void evas_object_textblock_size_formatted_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h)
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void evas_object_textblock_size_native_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h)
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void evas_object_textblock_style_insets_get(const Evas_Object *obj, Evas_Coord *l, Evas_Coord *r, Evas_Coord *t, Evas_Coord *b)
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Eina_Bool evas_object_textblock_obstacle_add(const Evas_Object *obj, Evas_Object *obstacle)
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Eina_Bool evas_object_textblock_obstacle_del(const Evas_Object *obj, Evas_Object *obstacle)
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Eina_Bool evas_object_textblock_obstacles_update(const Evas_Object *obj)
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####################################################################
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