PythonEFL: change the way progressbar pulse mode work.
Prior to this commit you enable (and start) the pulsing animation by doing: pb.pulse = True pb.pulse(True) Now you need to use the less-confusing syntax: pb.pulse_mode = True pb.pulse(True) Sorry for braking the API but was really confusing before.
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478709be29
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66e7f00308
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@ -71,15 +71,6 @@ include "widget_header.pxi"
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from layout_class cimport LayoutClass
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from object cimport Object
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class ProgressbarPulseState(int):
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def __new__(cls, Object obj, int state):
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return int.__new__(cls, state)
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def __init__(self, Object obj, int state):
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self.obj = obj
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def __call__(self, int state):
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return self.obj._pulse(state)
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cdef class Progressbar(LayoutClass):
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@ -88,7 +79,7 @@ cdef class Progressbar(LayoutClass):
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def __init__(self, evasObject parent):
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self._set_obj(elm_progressbar_add(parent.obj))
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property pulse:
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property pulse_mode:
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"""Whether a given progress bar widget is at "pulsing mode" or not.
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By default, progress bars will display values from the low to high
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@ -101,24 +92,31 @@ cdef class Progressbar(LayoutClass):
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start and stop this pulsing animation, one has to explicitly call
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pulse(True) or pulse(False).
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:type pulse: bool
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:type: bool
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"""
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def __set__(self, pulse):
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elm_progressbar_pulse_set(self.obj, pulse)
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def __get__(self):
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return ProgressbarPulseState(self, elm_progressbar_pulse_get(self.obj))
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return bool(elm_progressbar_pulse_get(self.obj))
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def _pulse(self, state):
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elm_progressbar_pulse(self.obj, state)
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def pulse_set(self, state):
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def pulse_mode_set(self, state):
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elm_progressbar_pulse_set(self.obj, state)
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def pulse_get(self):
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def pulse_mode_get(self):
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return bool(elm_progressbar_pulse_get(self.obj))
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def pulse(self, state):
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"""Start (state=True) or stop (state=False) the pulsing animation.
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Note that :py:attr:`pulse_mode` must be enabled for this to work.
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:param state: Whenever to start or stop the pulse animation.
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:type state: bool
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"""
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elm_progressbar_pulse(self.obj, state)
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property value:
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"""The progress value (in percentage) on a given progress bar widget.
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@ -77,7 +77,7 @@ def progressbar_clicked(obj):
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pb2.size_hint_weight = evas.EVAS_HINT_EXPAND, evas.EVAS_HINT_EXPAND
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pb2.size_hint_align = evas.EVAS_HINT_FILL, 0.5
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pb2.text = "Infinite bounce"
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pb2.pulse = True
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pb2.pulse_mode = True
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bx.pack_end(pb2)
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pb2.show()
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@ -118,7 +118,7 @@ def progressbar_clicked(obj):
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pb5.size_hint_align = evas.EVAS_HINT_FILL, 0.5
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pb5.size_hint_weight = evas.EVAS_HINT_EXPAND, evas.EVAS_HINT_EXPAND
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pb5.span_size = 80
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pb5.pulse = True
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pb5.pulse_mode = True
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pb5.unit_format = None
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pb5.text = "Infinite bounce"
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hbx.pack_end(pb5)
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@ -144,7 +144,7 @@ def progressbar_clicked(obj):
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pb7 = Progressbar(win)
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pb7.style = "wheel"
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pb7.text = "Style: wheel"
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pb7.pulse = True
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pb7.pulse_mode = True
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pb7.size_hint_align = evas.EVAS_HINT_FILL, 0.5
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pb7.size_hint_weight = evas.EVAS_HINT_EXPAND, evas.EVAS_HINT_EXPAND
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bx.pack_end(pb7)
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