unbroke the emotion example
* copy the theme edj in source, instead of searching for an installed one from the c example, that is not installed by default enymore. * fix usage/import of enums * add the 'p' key to toggle pause state
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@ -1,5 +1,6 @@
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#!/usr/bin/env python
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#!/usr/bin/env python
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import os
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import optparse
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import optparse
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import subprocess
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import subprocess
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@ -8,17 +9,11 @@ from efl import edje
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from efl import emotion
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from efl import emotion
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from efl.emotion import Emotion
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from efl.emotion import Emotion
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from efl import elementary
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from efl import elementary
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from efl.elementary.window import Window
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from efl.elementary.window import Window, ELM_WIN_BASIC
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def pkgconfig_variable(pkg, var):
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script_path = os.path.dirname(os.path.abspath(__file__))
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output = subprocess.check_output(["pkg-config", "--variable=" + var, pkg])
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theme_file = os.path.join(script_path, "theme.edj")
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return output.decode("utf-8").strip()
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prefix_dir = pkgconfig_variable("emotion", "prefix")
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data_dir = prefix_dir + "/share/emotion/data"
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theme_file = data_dir + "/theme.edj"
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class MyDecoratedEmotion(Emotion):
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class MyDecoratedEmotion(Emotion):
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@ -201,7 +196,7 @@ class MovieWindow(edje.Edje):
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print("spu button num: %d" % vid.spu_button_count)
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print("spu button num: %d" % vid.spu_button_count)
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def vid_button_change_cb(self, vid):
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def vid_button_change_cb(self, vid):
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print ("spu button: %s" % vid.spu_button)
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print("spu button: %s" % vid.spu_button)
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class AppKeyboardEvents(object):
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class AppKeyboardEvents(object):
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@ -237,6 +232,11 @@ class AppKeyboardEvents(object):
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print("\tspu channels: %d" % mw.vid.spu_channel_count())
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print("\tspu channels: %d" % mw.vid.spu_channel_count())
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print("\tseekable: %s" % mw.vid.seekable)
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print("\tseekable: %s" % mw.vid.seekable)
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def toggle_pause(win):
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for mw in win.data["movie_windows"]:
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mw.vid.play = not mw.vid.play
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print("play is now %s" % mw.vid.play)
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def fullscreen_change(win):
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def fullscreen_change(win):
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win.fullscreen = not win.fullscreen
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win.fullscreen = not win.fullscreen
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print("fullscreen is now %s" % win.fullscreen)
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print("fullscreen is now %s" % win.fullscreen)
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@ -288,6 +288,7 @@ class AppKeyboardEvents(object):
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"s": (shaped_change,),
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"s": (shaped_change,),
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"b": (bordless_change,),
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"b": (bordless_change,),
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"q": (main_delete_request,),
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"q": (main_delete_request,),
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"p": (toggle_pause,),
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}
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}
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def __call__(self, win, info):
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def __call__(self, win, info):
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try:
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try:
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@ -338,12 +339,11 @@ if __name__ == "__main__"or True:
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elementary.init()
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elementary.init()
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# elementary window
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# elementary window
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win = Window("test-emotion", elementary.ELM_WIN_BASIC)
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win = Window("test-emotion", ELM_WIN_BASIC)
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win.title_set("python-emotion test application")
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win.title_set("python-emotion test application")
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win.callback_delete_request_add(lambda o: elementary.exit())
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win.callback_delete_request_add(lambda o: elementary.exit())
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win.on_key_down_add(AppKeyboardEvents())
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win.on_key_down_add(AppKeyboardEvents())
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# edje main scene object
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# edje main scene object
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scene = edje.Edje(win.evas, file=theme_file, group="background")
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scene = edje.Edje(win.evas, file=theme_file, group="background")
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win.resize_object_add(scene)
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win.resize_object_add(scene)
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