# Copyright (C) 2007-2013 various contributors (see AUTHORS) # # This file is part of Python-EFL. # # Python-EFL is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # Python-EFL is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with this Python-EFL. If not, see . # """ Widget description ------------------ .. image:: /images/box-preview.png A box arranges objects in a linear fashion, governed by a layout function that defines the details of this arrangement. By default, the box will use an internal function to set the layout to a single row, either vertical or horizontal. This layout is affected by a number of parameters, such as the homogeneous flag set by :py:attr:`homogeneous`, the values given by :py:attr:`padding` and :py:attr:`align` and the hints set to each object in the box. For this default layout, it's possible to change the orientation with :py:attr:`horizontal`. The box will start in the vertical orientation, placing its elements ordered from top to bottom. When horizontal is set, the order will go from left to right. If the box is set to be homogeneous, every object in it will be assigned the same space, that of the largest object. Padding can be used to set some spacing between the cell given to each object. The alignment of the box, set with :py:attr:`align`, determines how the bounding box of all the elements will be placed within the space given to the box widget itself. The size hints of each object also affect how they are placed and sized within the box. :py:attr:`size_hint_min` will give the minimum size the object can have, and the box will use it as the basis for all latter calculations. Elementary widgets set their own minimum size as needed, so there's rarely any need to use it manually. :py:attr:`size_hint_weight`, when not in homogeneous mode, is used to tell whether the object will be allocated the minimum size it needs or if the space given to it should be expanded. It's important to realize that expanding the size given to the object is not the same thing as resizing the object. It could very well end being a small widget floating in a much larger empty space. If not set, the weight for objects will normally be 0.0 for both axis, meaning the widget will not be expanded. To take as much space possible, set the weight to ``EVAS_HINT_EXPAND`` (defined to 1.0) for the desired axis to expand. Besides how much space each object is allocated, it's possible to control how the widget will be placed within that space using :py:attr:`size_hint_align`. By default, this value will be 0.5 for both axis, meaning the object will be centered, but any value from 0.0 (left or top, for the ``x`` and ``y`` axis, respectively) to 1.0 (right or bottom) can be used. The special value *EVAS_HINT_FILL*, which is -1.0, means the object will be resized to fill the entire space it was allocated. In addition, customized functions to define the layout can be set, which allow the application developer to organize the objects within the box in any number of ways. The special :py:func:`layout_transition()` function can be used to switch from one layout to another, animating the motion of the children of the box. .. note:: Objects should not be added to box objects using _add() calls. Enumerations ------------ .. _Evas_Object_Box_Layout: Box layout modes ================ .. data:: ELM_BOX_LAYOUT_HORIZONTAL Horizontal layout .. data:: ELM_BOX_LAYOUT_VERTICAL Vertical layout .. data:: ELM_BOX_LAYOUT_HOMOGENEOUS_VERTICAL Homogeneous vertical layout .. data:: ELM_BOX_LAYOUT_HOMOGENEOUS_HORIZONTAL Homogeneous horizontal layout .. data:: ELM_BOX_LAYOUT_HOMOGENEOUS_MAX_SIZE_HORIZONTAL Homogeneous layout, maximum size on the horizontal axis .. data:: ELM_BOX_LAYOUT_HOMOGENEOUS_MAX_SIZE_VERTICAL Homogeneous layout, maximum size on the horizontal axis .. data:: ELM_BOX_LAYOUT_FLOW_HORIZONTAL Horizontally flowing layout .. data:: ELM_BOX_LAYOUT_FLOW_VERTICAL Vertically flowing layout .. data:: ELM_BOX_LAYOUT_STACK Stacking layout """ include "widget_header.pxi" from object cimport Object from efl.eo cimport _object_list_to_python #~ ctypedef enum Elm_Box_CLayout: #~ ELM_BOX_LAYOUT_HORIZONTAL #~ ELM_BOX_LAYOUT_VERTICAL #~ ELM_BOX_LAYOUT_HOMOGENEOUS_VERTICAL #~ ELM_BOX_LAYOUT_HOMOGENEOUS_HORIZONTAL #~ ELM_BOX_LAYOUT_HOMOGENEOUS_MAX_SIZE_HORIZONTAL #~ ELM_BOX_LAYOUT_HOMOGENEOUS_MAX_SIZE_VERTICAL #~ ELM_BOX_LAYOUT_FLOW_HORIZONTAL #~ ELM_BOX_LAYOUT_FLOW_VERTICAL #~ ELM_BOX_LAYOUT_STACK ELM_BOX_LAYOUT_HORIZONTAL = 0 ELM_BOX_LAYOUT_VERTICAL = 1 ELM_BOX_LAYOUT_HOMOGENEOUS_VERTICAL = 2 ELM_BOX_LAYOUT_HOMOGENEOUS_HORIZONTAL = 3 ELM_BOX_LAYOUT_HOMOGENEOUS_MAX_SIZE_HORIZONTAL = 4 ELM_BOX_LAYOUT_HOMOGENEOUS_MAX_SIZE_VERTICAL = 5 ELM_BOX_LAYOUT_FLOW_HORIZONTAL = 6 ELM_BOX_LAYOUT_FLOW_VERTICAL = 7 ELM_BOX_LAYOUT_STACK = 8 cdef Evas_Object_Box_Layout _py_elm_box_layout_resolv(int layout) with gil: if layout == ELM_BOX_LAYOUT_HORIZONTAL: return evas_object_box_layout_horizontal elif layout == ELM_BOX_LAYOUT_VERTICAL: return evas_object_box_layout_vertical elif layout == ELM_BOX_LAYOUT_HOMOGENEOUS_VERTICAL: return evas_object_box_layout_homogeneous_vertical elif layout == ELM_BOX_LAYOUT_HOMOGENEOUS_HORIZONTAL: return evas_object_box_layout_homogeneous_horizontal elif layout == ELM_BOX_LAYOUT_HOMOGENEOUS_MAX_SIZE_HORIZONTAL: return evas_object_box_layout_homogeneous_max_size_horizontal elif layout == ELM_BOX_LAYOUT_HOMOGENEOUS_MAX_SIZE_VERTICAL: return evas_object_box_layout_homogeneous_max_size_vertical elif layout == ELM_BOX_LAYOUT_FLOW_HORIZONTAL: return evas_object_box_layout_flow_horizontal elif layout == ELM_BOX_LAYOUT_FLOW_VERTICAL: return evas_object_box_layout_flow_vertical elif layout == ELM_BOX_LAYOUT_STACK: return evas_object_box_layout_stack return evas_object_box_layout_vertical cdef class Box(Object): """This is the class that actually implements the widget.""" def __init__(self, evasObject parent): """By default, the box will be in vertical mode and non-homogeneous. :param parent: The parent object :type parent: :py:class:`efl.elementary.object.Object` :return: The new object or None if it cannot be created :rtype: :py:class:`Box` """ self._set_obj(elm_box_add(parent.obj)) property horizontal: """The horizontal orientation. By default, box object arranges their contents vertically from top to bottom. By setting this property as *True*, the box will become horizontal, arranging contents from left to right. .. note:: This flag is ignored if a custom layout function is set. :type: bool """ def __get__(self): return elm_box_horizontal_get(self.obj) def __set__(self, value): elm_box_horizontal_set(self.obj, value) def horizontal_set(self, horizontal): elm_box_horizontal_set(self.obj, horizontal) def horizontal_get(self): return elm_box_horizontal_get(self.obj) property homogeneous: """Whether the box is using homogeneous mode or not If enabled, homogeneous layout makes all items the same size, according to the size of the largest of its children. .. note:: This flag is ignored if a custom layout function is set. :type: bool """ def __get__(self): return bool(elm_box_homogeneous_get(self.obj)) def __set__(self, value): elm_box_homogeneous_set(self.obj, value) def homogeneous_set(self, homogeneous): elm_box_homogeneous_set(self.obj, homogeneous) def homogeneous_get(self): return bool(elm_box_homogeneous_get(self.obj)) def pack_start(self, evasObject obj): """pack_start(evas.Object obj) Add an object to the beginning of the pack list. Pack ``subobj`` into the box, placing it first in the list of children objects. The actual position the object will get on screen depends on the layout used. If no custom layout is set, it will be at the top or left, depending if the box is vertical or horizontal, respectively. :param subobj: The object to add to the box :type subobj: :py:class:`Object ` """ elm_box_pack_start(self.obj, obj.obj) def pack_end(self, evasObject obj): """pack_end(evas.Object obj) Add an object at the end of the pack list. Pack ``subobj`` into the box, placing it last in the list of children objects. The actual position the object will get on screen depends on the layout used. If no custom layout is set, it will be at the bottom or right, depending if the box is vertical or horizontal, respectively. :param subobj: The object to add to the box :type subobj: :py:class:`Object ` """ elm_box_pack_end(self.obj, obj.obj) def pack_before(self, evasObject obj, evasObject before): """pack_before(evas.Object obj, evas.Object before) Adds an object to the box before the indicated object. This will add the ``subobj`` to the box indicated before the object indicated with ``before``. If ``before`` is not already in the box, results are undefined. Before means either to the left of the indicated object or above it depending on orientation. :param subobj: The object to add to the box :type subobj: :py:class:`Object ` :param before: The object before which to add it :type before: :py:class:`Object ` """ elm_box_pack_before(self.obj, obj.obj, before.obj) def pack_after(self, evasObject obj, evasObject after): """pack_after(evas.Object obj, evas.Object) Adds an object to the box after the indicated object. This will add the ``subobj`` to the box indicated after the object indicated with *after*. If ``after`` is not already in the box, results are undefined. After means either to the right of the indicated object or below it depending on orientation. :param subobj: The object to add to the box :type subobj: :py:class:`Object ` :param after: The object after which to add it :type after: :py:class:`Object ` """ elm_box_pack_after(self.obj, obj.obj, after.obj) def clear(self): """clear() Clear the box of all children Remove all the elements contained by the box, deleting the respective objects. """ elm_box_clear(self.obj) def unpack(self, evasObject obj): """unpack(evas.Object obj) Unpack a box item. Remove the object given by ``subobj`` from the box without deleting it. :param subobj: The object to unpack :type subobj: :py:class:`Object ` """ elm_box_unpack(self.obj, obj.obj) def unpack_all(self): """unpack_all() Remove all items from the box, without deleting them. Clear the box from all children, but don't delete the respective objects. If no other references of the box children exist, the objects will never be deleted, and thus the application will leak the memory. Make sure when using this function that you hold a reference to all the objects in the box. """ elm_box_unpack_all(self.obj) property children: """Retrieve a list of the objects packed into the box Returns a ``list`` with the child :py:class:`Objects `. The order of the list corresponds to the packing order the box uses. :type: list of :py:class:`Objects ` """ def __get__(self): return _object_list_to_python(elm_box_children_get(self.obj)) #def __set__(self, value): #TODO: unpack_all() and then get the objects from value and pack_end() them. def __del__(self): elm_box_clear(self.obj) def children_get(self): return _object_list_to_python(elm_box_children_get(self.obj)) property padding: """The space (padding) between the box's elements. Extra space in pixels that will be added between a box child and its neighbors after its containing cell has been calculated. This padding is set for all elements in the box, besides any possible padding that individual elements may have through their size hints. :type: (int **h**, int **v**) """ def __get__(self): cdef int horizontal, vertical elm_box_padding_get(self.obj, &horizontal, &vertical) return (horizontal, vertical) def __set__(self, value): cdef int horizontal, vertical horizontal, vertical = value elm_box_padding_set(self.obj, horizontal, vertical) def padding_set(self, horizontal, vertical): elm_box_padding_set(self.obj, horizontal, vertical) def padding_get(self): cdef int horizontal, vertical elm_box_padding_get(self.obj, &horizontal, &vertical) return (horizontal, vertical) property align: """Set the alignment of the whole bounding box of contents. Sets how the bounding box containing all the elements of the box, after their sizes and position has been calculated, will be aligned within the space given for the whole box widget. :rtype: (float **h**, float **v**) """ def __get__(self): cdef double horizontal, vertical elm_box_align_get(self.obj, &horizontal, &vertical) return (horizontal, vertical) def __set__(self, value): cdef double horizontal, vertical horizontal, vertical = value elm_box_align_set(self.obj, horizontal, vertical) def align_set(self, horizontal, vertical): elm_box_align_set(self.obj, horizontal, vertical) def align_get(self): cdef double horizontal, vertical elm_box_align_get(self.obj, &horizontal, &vertical) return (horizontal, vertical) def recalculate(self): """recalculate() Force the box to recalculate its children packing. If any children was added or removed, box will not calculate the values immediately rather leaving it to the next main loop iteration. While this is great as it would save lots of recalculation, whenever you need to get the position of a just added item you must force recalculate before doing so. """ elm_box_recalculate(self.obj) property layout: """Set the layout function for the box. A box layout function affects how a box object displays child elements within its area. Note that you cannot set a custom layout function. :type: :ref:`Evas_Object_Box_Layout` """ def __set__(self, layout): cdef Evas_Object_Box_Layout ly ly = _py_elm_box_layout_resolv(layout) elm_box_layout_set(self.obj, ly, NULL, NULL) def layout_set(self, layout): cdef Evas_Object_Box_Layout ly ly = _py_elm_box_layout_resolv(layout) elm_box_layout_set(self.obj, ly, NULL, NULL) def layout_transition(self, duration, from_layout, to_layout): """layout_transition(float duration, from_layout, to_layout) Perform an animation between two given different layout. If you want to animate the change from one layout to another, you just need to call this function with the starting layout and the final one. :param duration: the animation duration in seconds :type duration: float :param from_layout: one of elementary.ELM_BOX_LAYOUT :type from_layout: :ref:`Evas_Object_Box_Layout` :param to_layout: one of elementary.ELM_BOX_LAYOUT :type to_layout: :ref:`Evas_Object_Box_Layout` """ cdef Elm_Box_Transition *t cdef Evas_Object_Box_Layout ly_from, ly_to ly_from = _py_elm_box_layout_resolv(from_layout) ly_to = _py_elm_box_layout_resolv(to_layout) t = elm_box_transition_new(duration, ly_from, NULL, NULL, ly_to, NULL, NULL, NULL, NULL) elm_box_layout_set(self.obj, elm_box_layout_transition, t, elm_box_transition_free) _object_mapping_register("elm_box", Box)