# Copyright (C) 2007-2013 various contributors (see AUTHORS) # # This file is part of Python-EFL. # # Python-EFL is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # Python-EFL is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with this Python-EFL. If not, see . # """ .. rubric:: Image manipulation types .. data:: ELM_IMAGE_ORIENT_NONE No change .. data:: ELM_IMAGE_ROTATE_90 Rotate 90 degrees clockwise .. data:: ELM_IMAGE_ROTATE_180 Rotate 180 degrees clockwise .. data:: ELM_IMAGE_ROTATE_270 Rotate 270 degrees clockwise .. data:: ELM_IMAGE_FLIP_HORIZONTAL Flip the image horizontally .. data:: ELM_IMAGE_FLIP_VERTICAL Flip the image vertically .. data:: ELM_IMAGE_FLIP_TRANSPOSE Flip the image along the y = (width - x) line (bottom-left to top-right) .. data:: ELM_IMAGE_FLIP_TRANSVERSE Flip the image along the y = x line (top-left to bottom-right) """ include "widget_header.pxi" include "callback_conversions.pxi" cimport enums ELM_IMAGE_ORIENT_NONE = enums.ELM_IMAGE_ORIENT_NONE ELM_IMAGE_ROTATE_90 = enums.ELM_IMAGE_ROTATE_90 ELM_IMAGE_ROTATE_180 = enums.ELM_IMAGE_ROTATE_180 ELM_IMAGE_ROTATE_270 = enums.ELM_IMAGE_ROTATE_270 ELM_IMAGE_FLIP_HORIZONTAL = enums.ELM_IMAGE_FLIP_HORIZONTAL ELM_IMAGE_FLIP_VERTICAL = enums.ELM_IMAGE_FLIP_VERTICAL ELM_IMAGE_FLIP_TRANSPOSE = enums.ELM_IMAGE_FLIP_TRANSPOSE ELM_IMAGE_FLIP_TRANSVERSE = enums.ELM_IMAGE_FLIP_TRANSVERSE cdef class Image(Object): """ An Elementary image object allows one to load and display an image file on it, be it from a disk file or from a memory region. Exceptionally, one may also load an Edje group as the contents of the image. In this case, though, most of the functions of the image API will act as a no-op. One can tune various properties of the image, like: - pre-scaling, - smooth scaling, - orientation, - aspect ratio during resizes, etc. An image object may also be made valid source and destination for drag and drop actions by setting :py:attr:`editable`. Signals that you can add callbacks for are: - ``"drop"`` - This is called when a user has dropped an image typed object onto the object in question -- the event info argument is the path to that image file - ``"clicked"`` - This is called when a user has clicked the image """ def __init__(self, evasObject parent): self._set_obj(elm_image_add(parent.obj)) #def memfile_set(self, img, size, format, key): # NOTE: remove _cfruni if this is implemented #return bool(elm_image_memfile_set(self.obj, img, size, _cfruni(format), _cfruni(key))) property file: """The file (and edje group) that will be used as the image's source. .. note:: Setting this will trigger the Edje file case based on the extension of the ``file`` string (expects ``".edj"``, for this case). If one wants to force this type of file independently of the extension, :py:attr:`file_edje` must be used, instead. :type: string or tuple of strings """ def __set__(self, value): if isinstance(value, tuple): filename, group = value else: filename = value group = None self.file_set(filename, group) def __get__(self): return self.file_get() cpdef file_set(self, filename, group = None): if isinstance(filename, unicode): filename = filename.encode("UTF-8") if isinstance(group, unicode): group = group.encode("UTF-8") if not elm_image_file_set(self.obj, filename if filename is not None else NULL, group if group is not None else NULL): raise RuntimeError("Could not set file.") cpdef file_get(self): cdef const_char *filename, *group elm_image_file_get(self.obj, &filename, &group) return (_ctouni(filename), _ctouni(group)) property smooth: """The smooth effect for an image. The scaling algorithm to be used when scaling the image. Smooth scaling provides a better resulting image, but is slower. The smooth scaling should be disabled when making animations that change the image size, since it will be faster. Animations that don't require resizing of the image can keep the smooth scaling enabled (even if the image is already scaled, since the scaled image will be cached). :type: bool """ def __get__(self): return bool(elm_image_smooth_get(self.obj)) def __set__(self, smooth): elm_image_smooth_set(self.obj, smooth) def smooth_set(self, smooth): elm_image_smooth_set(self.obj, smooth) def smooth_get(self): return bool(elm_image_smooth_get(self.obj)) property object_size: """The current size of the image. This is the real size of the image, not the size of the object. :type: tuple of ints """ def __get__(self): cdef int width, height elm_image_object_size_get(self.obj, &width, &height) return (width, height) def object_size_get(self): cdef int width, height elm_image_object_size_get(self.obj, &width, &height) return (width, height) property no_scale: """Whether to disable scaling of this object. This disables scaling of the elm_image widget through the function :py:attr:`scale`. However, this does not affect the widget size/resize in any way. For that effect, take a look at :py:attr:`resizable`. .. seealso:: :py:attr:`resizable` :py:attr:`elementary.object.Object.scale` :type: bool """ def __get__(self): return bool(elm_image_no_scale_get(self.obj)) def __set__(self, no_scale): elm_image_no_scale_set(self.obj, no_scale) def no_scale_set(self, no_scale): elm_image_no_scale_set(self.obj, no_scale) def no_scale_get(self): return bool(elm_image_no_scale_get(self.obj)) property resizable: """Whether the object is (up/down) resizable. This limits the image resize ability. If set to *False*, the object can't have its height or width resized to a value higher than the original image size. Same is valid for *size_down*. :type: (bool size_up, bool size_down) """ def __get__(self): cdef Eina_Bool size_up, size_down elm_image_resizable_get(self.obj, &size_up, &size_down) return (size_up, size_down) def __set__(self, value): size_up, size_down = value elm_image_resizable_set(self.obj, size_up, size_down) def resizable_set(self, size_up, size_down): elm_image_resizable_set(self.obj, size_up, size_down) def resizable_get(self): cdef Eina_Bool size_up, size_down elm_image_resizable_get(self.obj, &size_up, &size_down) return (size_up, size_down) property fill_outside: """Whether the image fills the entire object area, when keeping the aspect ratio. When the image should keep its aspect ratio even if resized to another aspect ratio, there are two possibilities to resize it: keep the entire image inside the limits of height and width of the object (*fill_outside* is *False*) or let the extra width or height go outside of the object, and the image will fill the entire object (*fill_outside* is *True*). .. note:: This option will have no effect if :py:attr:`aspect_fixed` is set to *False*. .. seealso:: :py:attr:`aspect_fixed` :type: bool """ def __get__(self): return bool(elm_image_fill_outside_get(self.obj)) def __set__(self, fill_outside): elm_image_fill_outside_set(self.obj, fill_outside) def fill_outside_set(self, fill_outside): elm_image_fill_outside_set(self.obj, fill_outside) def fill_outside_get(self): return bool(elm_image_fill_outside_get(self.obj)) property preload_disabled: """Enable or disable preloading of the image :type: bool """ def __set__(self, disabled): elm_image_preload_disabled_set(self.obj, disabled) def preload_disabled_set(self, disabled): elm_image_preload_disabled_set(self.obj, disabled) property prescale: """The prescale size for the image This is the size for pixmap representation of the given image. It allows the image to be loaded already in the specified size, reducing the memory usage and load time when loading a big image with load size set to a smaller size. It's equivalent to the :py:attr:`elementary.background.Background.load_size` property for bg. .. note:: this is just a hint, the real size of the pixmap may differ depending on the type of image being loaded, being bigger than requested. .. seealso:: :py:attr:`elementary.background.Background.load_size` :type: int """ def __get__(self): return elm_image_prescale_get(self.obj) def __set__(self, size): elm_image_prescale_set(self.obj, size) def prescale_set(self, size): elm_image_prescale_set(self.obj, size) def prescale_get(self): return elm_image_prescale_get(self.obj) property orient: """The image orientation. Setting this allows to rotate or flip the given image. :type: Elm_Image_Orient """ def __get__(self): return elm_image_orient_get(self.obj) def __set__(self, orientation): elm_image_orient_set(self.obj, orientation) def orient_set(self, orientation): elm_image_orient_set(self.obj, orientation) def orient_get(self): return elm_image_orient_get(self.obj) property editable: """Whether the image is 'editable'. This means the image is a valid drag target for drag and drop, and can be cut or pasted too. Default is *False*. :type: bool """ def __get__(self): return bool(elm_image_editable_get(self.obj)) def __set__(self, editable): elm_image_editable_set(self.obj, editable) def editable_set(self, editable): elm_image_editable_set(self.obj, editable) def editable_get(self): return bool(elm_image_editable_get(self.obj)) property object: """Get the inlined image object of the image widget. This function allows one to get the underlying ``Evas_Object`` of type Image from this elementary widget. It can be useful to do things like get the pixel data, save the image to a file, etc. .. note:: Be careful to not manipulate it, as it is under control of elementary. :type: :py:class:`evas.object_image.Image` """ def __get__(self): return object_from_instance(elm_image_object_get(self.obj)) def object_get(self): return object_from_instance(elm_image_object_get(self.obj)) property aspect_fixed: """Whether the original aspect ratio of the image should be kept on resize. The original aspect ratio (width / height) of the image is usually distorted to match the object's size. Enabling this option will retain this original aspect, and the way that the image is fit into the object's area depends on the option set by :py:attr:`fill_outside`. .. seealso:: :py:attr:`fill_outside` :type: bool """ def __get__(self): return bool(elm_image_aspect_fixed_get(self.obj)) def __set__(self, fixed): elm_image_aspect_fixed_set(self.obj, fixed) def aspect_fixed_set(self, fixed): elm_image_aspect_fixed_set(self.obj, fixed) def aspect_fixed_get(self): return bool(elm_image_aspect_fixed_get(self.obj)) property animated_available: """Whether an image object supports animation or not. This returns if this Elementary image object's internal image can be animated. Currently Evas only supports GIF animation. If the return value is **False**, other ``animated_xxx`` API calls won't work. .. seealso:: :py:attr:`animated` :type: bool """ def __get__(self): return bool(elm_image_animated_available_get(self.obj)) def animated_available_get(self): return bool(elm_image_animated_available_get(self.obj)) property animated: """Whether an image object (which supports animation) is to animate itself or not. An image object, even if it supports animation, will be displayed by default without animation. Set this to ``True`` to enable its animation. To start or stop the animation, actually, use :py:attr:`animated_play`. .. seealso:: :py:attr:`animated_available` :py:attr:`animated_play` :type: bool """ def __get__(self): return bool(elm_image_animated_get(self.obj)) def __set__(self, animated): elm_image_animated_set(self.obj, animated) def animated_set(self, animated): elm_image_animated_set(self.obj, animated) def animated_get(self): return bool(elm_image_animated_get(self.obj)) property animated_play: """Start or stop an image object's animation. To actually start playing any image object's animation, if it supports it, one must do something like:: if img.animated_available: img.animated = True img.animated_play = True :py:attr:`animated` will enable animation on the image, **but not start it yet**. This is the property one uses to start and stop animation on an image object or get whether it is animating or not. .. seealso:: :py:attr:`animated_available` :py:attr:`animated` :type: bool """ def __get__(self): return bool(elm_image_animated_play_get(self.obj)) def __set__(self, play): elm_image_animated_play_set(self.obj, play) def animated_play_set(self, play): elm_image_animated_play_set(self.obj, play) def animated_play_get(self): return bool(elm_image_animated_play_get(self.obj)) def callback_clicked_add(self, func, *args, **kwargs): """This is called when a user has clicked the image.""" self._callback_add("clicked", func, *args, **kwargs) def callback_clicked_del(self, func): self._callback_del("clicked", func) def callback_drop_add(self, func, *args, **kwargs): """This is called when a user has dropped an image typed object onto the object in question -- the event info argument is the path to that image file.""" self._callback_add_full("drop", _cb_string_conv, func, *args, **kwargs) def callback_drop_del(self, func): self._callback_del_full("drop", _cb_string_conv, func) _object_mapping_register("elm_image", Image)