DnD printf() is very verbose, could we consider not having it in?
Summary: When doing other patches, I was constantly distracted by this printf and I couldn't see a purpose for having it in there. You may reject this patch if you want, but I think it warrants some thought :) Reviewers: etrunko, raster Projects: #rage Differential Revision: https://phab.enlightenment.org/D1483 Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
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@ -20,7 +20,7 @@ _cb_drag_leave(void *data EINA_UNUSED, Evas_Object *o EINA_UNUSED)
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void
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_cb_drag_pos(void *data EINA_UNUSED, Evas_Object *o EINA_UNUSED, Evas_Coord x, Evas_Coord y, Elm_Xdnd_Action action)
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{
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printf("dnd at %i %i act:%i\n", x, y, action);
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/* printf("dnd at %i %i act:%i\n", x, y, action); */
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}
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static int
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