DnD printf() is very verbose, could we consider not having it in?

Summary:
When doing other patches, I was constantly distracted by this printf and I couldn't see a purpose for having it in there.

You may reject this patch if you want, but I think it warrants some thought :)

Reviewers: etrunko, raster

Projects: #rage

Differential Revision: https://phab.enlightenment.org/D1483

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
v-0.4.0
Cedric BAIL 9 years ago
parent e1184dbf66
commit b4e10e4c5a
  1. 2
      src/bin/dnd.c

@ -20,7 +20,7 @@ _cb_drag_leave(void *data EINA_UNUSED, Evas_Object *o EINA_UNUSED)
void
_cb_drag_pos(void *data EINA_UNUSED, Evas_Object *o EINA_UNUSED, Evas_Coord x, Evas_Coord y, Elm_Xdnd_Action action)
{
printf("dnd at %i %i act:%i\n", x, y, action);
/* printf("dnd at %i %i act:%i\n", x, y, action); */
}
static int

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