DnD printf() is very verbose, could we consider not having it in?

Summary:
When doing other patches, I was constantly distracted by this printf and I couldn't see a purpose for having it in there.

You may reject this patch if you want, but I think it warrants some thought :)

Reviewers: etrunko, raster

Projects: #rage

Differential Revision: https://phab.enlightenment.org/D1483

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This commit is contained in:
Cedric BAIL 2014-09-25 17:32:40 +02:00
parent e1184dbf66
commit b4e10e4c5a
1 changed files with 1 additions and 1 deletions

View File

@ -20,7 +20,7 @@ _cb_drag_leave(void *data EINA_UNUSED, Evas_Object *o EINA_UNUSED)
void
_cb_drag_pos(void *data EINA_UNUSED, Evas_Object *o EINA_UNUSED, Evas_Coord x, Evas_Coord y, Elm_Xdnd_Action action)
{
printf("dnd at %i %i act:%i\n", x, y, action);
/* printf("dnd at %i %i act:%i\n", x, y, action); */
}
static int