rage - single click will play/pause now and double still (un)fullscreen

v-0.4.0
Carsten Haitzler 7 years ago
parent bdeeb9e284
commit cb641e6a2a
  1. 61
      src/bin/win.c
  2. 3
      src/bin/win.h

@ -59,6 +59,7 @@ _cb_win_del(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *obj, void
if (inf->drag_anim) ecore_animator_del(inf->drag_anim);
if (inf->mouse_idle_timeout) ecore_timer_del(inf->mouse_idle_timeout);
if (inf->albumart_timeout) ecore_timer_del(inf->albumart_timeout);
if (inf->down_timeout) ecore_timer_del(inf->down_timeout);
EINA_LIST_FREE(inf->file_list, vid)
{
if (vid->file) eina_stringshare_del(vid->file);
@ -110,10 +111,62 @@ _cb_mouse_move(void *data, Evas *evas EINA_UNUSED, Evas_Object *obj EINA_UNUSED,
static void
_cb_mouse_down(void *data, Evas *evas EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info)
{
Evas_Event_Mouse_Down *m_info = event_info;
Evas_Event_Mouse_Down *ev = event_info;
Inf *inf = evas_object_data_get(data, "inf");
if (m_info->flags & EVAS_BUTTON_DOUBLE_CLICK)
elm_win_fullscreen_set(data, !elm_win_fullscreen_get(data));
if (ev->button != 1) return;
if (inf)
{
if (inf->down) return;
inf->down = EINA_TRUE;
inf->down_x = ev->canvas.x;
inf->down_y = ev->canvas.y;
}
if (ev->flags & EVAS_BUTTON_DOUBLE_CLICK)
{
elm_win_fullscreen_set(data, !elm_win_fullscreen_get(data));
if (inf->down_timeout)
{
ecore_timer_del(inf->down_timeout);
inf->down_timeout = NULL;
}
}
}
static Eina_Bool
_cb_down_timeout(void *data)
{
Inf *inf = evas_object_data_get(data, "inf");
if (inf)
{
inf->down_timeout = NULL;
win_do_play_pause(data);
}
return EINA_FALSE;
}
static void
_cb_mouse_up(void *data, Evas *evas EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info)
{
Evas_Event_Mouse_Up *ev = event_info;
Inf *inf = evas_object_data_get(data, "inf");
Evas_Coord dx, dy;
if (ev->button != 1) return;
if (!inf->down) return;
inf->down = EINA_FALSE;
if (!(ev->flags & EVAS_BUTTON_DOUBLE_CLICK))
{
dx = abs(ev->canvas.x - inf->down_x);
dy = abs(ev->canvas.y - inf->down_y);
if ((dx <= elm_config_finger_size_get()) &&
(dy <= elm_config_finger_size_get()) &&
(inf))
{
if (inf->down_timeout) ecore_timer_del(inf->down_timeout);
inf->down_timeout = ecore_timer_add(0.3, _cb_down_timeout, data);
}
}
}
static void
@ -451,6 +504,8 @@ win_add(void)
_cb_mouse_move, win);
evas_object_event_callback_add(o, EVAS_CALLBACK_MOUSE_DOWN,
_cb_mouse_down, win);
evas_object_event_callback_add(o, EVAS_CALLBACK_MOUSE_UP,
_cb_mouse_up, win);
elm_object_part_content_set(inf->lay, "rage.gesture", o);
gesture_init(win, o);
dnd_init(win, o);

@ -11,6 +11,7 @@ struct _Inf
Ecore_Timer *show_timeout;
Ecore_Timer *mouse_idle_timeout;
Ecore_Timer *albumart_timeout;
Ecore_Timer *down_timeout;
Ecore_Animator *drag_anim;
double last_action;
double jump;
@ -18,12 +19,14 @@ struct _Inf
double drag_time, drag_start;
int zoom_mode;
int drag_dist, drag_momentum;
Evas_Coord down_x, down_y;
Eina_Bool sized : 1;
Eina_Bool last_action_rwind : 1;
Eina_Bool playing : 1;
Eina_Bool was_playing : 1;
Eina_Bool dragging : 1;
Eina_Bool browse_mode : 1;
Eina_Bool down : 1;
};
// ui high level controls

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